13f67a7cdb
Basic input handling, Editor camera Movement
2023-01-04 19:01:58 +01:00
d5a6ddb9d5
Moving vegetation test to the renderer
2023-01-04 15:57:08 +01:00
0f9be33bd6
Primitive Blending functionality
2023-01-01 17:02:44 +01:00
75aa577211
Relation widget + small memory leak solved
2023-01-01 17:00:48 +01:00
fe7e168e21
Adding a relationship component
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The relationship component enables us to define a hierarchy through the ECS. This creates a pathway towards Inverse Kinematics
2022-12-31 02:42:27 +01:00
3722e63495
Updated Markdown Documents
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- Added new screenshot
- Removed two unnecessary screenshots
- Moved screenshots to a separate showcase markdown file
- Updated the Todo list
- Removed the features markdown file and added it to the README
- Moved development instructions to a separate Development markdown file
2022-12-28 23:49:55 +01:00
3a9c07aff9
Mixing Deferred and Forward rendering
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- TODO: fix Skybox affected by lighting pass
2022-12-28 23:17:55 +01:00
2dcc3f1803
Deferred rendering mode + Skybox
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- Added deferred rendering mode to the renderer
- Added a skybox to the forward rendering mode
- moved default imported assets directory (temporary fix)
2022-12-28 22:35:23 +01:00
2a5c7811e7
Importing mesh asset now functioning
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- Added debug logging for all user actions regarding FileDialog
- Importing a Meshasset wil now Create a propery entity for the asset.
2022-12-27 21:16:56 +01:00
3fa5455b43
Improving the editor, ImGuizmo is now rendering guizmo's
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- Added Guzimo's to the sceneview
- Added new menu to the menubar
- Improved multiple widgets (ImGui windows)
- Added a new RuntimeControl widget (ImGui window)
- New Screenshots
2022-12-24 02:10:29 +01:00
ad79aa2865
Small rendering improvements
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- Make view and projection matrix part of the camera
- Add a getter function for the camera in renderer
- Take shader uniform values by const ref
2022-12-24 02:04:51 +01:00
fd68c5dde3
Moving Physics to its own system
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- Moved Physx to a singular Physics system
- Removed old Physx test code from application.cpp
2022-12-24 02:00:11 +01:00
1f1a776686
Adding physx and fixing memory allocation of AssetView
2022-12-22 17:16:09 +01:00
e7f1bd7d52
Removing big memory hog from renderer
2022-12-21 19:11:27 +01:00
a1ec94e983
Applying better design choices for general engine
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Renderer is causing a big memory leak because it never deletes its Vertex Array
2022-11-12 22:40:36 +01:00
4b84707f98
New entrypoint
2022-11-12 16:57:34 +01:00
3d3596a3b6
Framebuffer now takes a size parameter
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Scene now fills entire scene/Game view widget
2022-11-11 19:30:54 +01:00
628225af45
Asset explorer showing files
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After loading a project the asset explorer now show all the project files.
2022-11-11 13:10:05 +01:00
b5db500d48
Import / Export Meshes
2022-11-10 21:51:11 +01:00
f7a85d53ab
Editor Asset explorer setup
2022-11-10 21:50:27 +01:00
c57177a1a9
Rudimentary Scene loading
2022-11-09 15:27:06 +01:00
9a9db279a5
Added new ComponentWidget and ViewWidget
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A Render3DComponent can now be edited, A game view is available in the editor for game runtime rendering
2022-11-05 20:50:35 +01:00
210d535c41
Removed unnecessary inlcudes
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This togheter with the previous commit has drastically improved compile time
2022-11-05 20:33:19 +01:00
b2688e843c
Precompiled header for the engine core library
2022-11-05 20:14:36 +01:00
28c64b43ba
Improved architecute
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further abstracting away the runtime
2022-11-05 19:14:23 +01:00
02e14aa8fa
Solving a few warnings
2022-11-05 17:17:08 +01:00
7343300dcb
Loading Projects now
2022-11-05 13:47:37 +01:00
3b91516d6e
Move Editor UI into its own 'UI' folder
2022-11-05 13:47:19 +01:00
c8ebc0fa17
Working on scene and project serialisation
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Added scene/project save and load to main menu, added file dialogs for opening and saving scene/project
2022-11-05 12:50:01 +01:00
41d5b87c7b
Editor console basics and more dependencies
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Added basics of an editor console, Added YAML-CPP as a dependency of the editor , Added NativeFileDialog as a dependency
2022-11-05 12:29:50 +01:00
b44c88d05c
Engine clean
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Added namespaces to the core engine, improved premake setup, added a buildsolution batch script, removed tinygltf submodule
2022-11-04 14:14:53 +01:00
644b6db100
More official engine name
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Updating name in readme, added more recent screenshot
2022-11-04 09:56:38 +01:00
f37175a01e
Additions to editor
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Entities can be selected using the scene-explorer, Components can be viewed and edited through the inspector , empty Entities can be added through the mainmenu bar
2022-11-03 20:33:14 +01:00
c62f3615d4
Redering cube in editor
2022-11-03 15:06:42 +01:00
3e75406783
Adding ImGuizmo submodule
2022-11-03 10:42:57 +01:00
65ae892951
Performance sampler added
2022-10-30 16:25:18 +01:00
f0984b6117
Adding a really basic ambient light component
2022-10-23 17:33:49 +02:00
adf2331ab1
Render position of the cube based on the transform component, fixed some compile issues with the previous commit
2022-10-23 14:36:23 +02:00
99eb5282e5
Added a prepare step to the renderer , removed transform object and GPUBucket object, Added a mesh to the Render3DComponent
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The renderer prepare uploads the necessary vertex data to the GPU
2022-10-23 14:02:13 +02:00
bc1254e427
Rendering a cube basics through ENTT
2022-10-23 12:57:58 +02:00
7458254b2d
Basic Entity Components implementation
2022-10-23 00:14:47 +02:00
b359a940ba
Adding a new submodel ENTT
2022-10-22 17:20:09 +02:00
e0e8de90b1
Removing B-ECS from BarinkEngine, Moving not really graphics related definitions outside the graphics folder, Moving Graphical primitives into a graphics primitives subfolder
2022-10-22 15:36:28 +02:00
23ac663667
Sandbox App is no longer an editor, Editor setup has moved to the editor project
2022-10-22 15:21:48 +02:00
955eeabb48
Adding / organizing the workspace into multple seperate projects
2022-10-22 14:58:55 +02:00
29e715b92a
Adding docking support through ImGui , Adding multiviewport support through ImGui, Moving header file back into the src directory , started building the editor, Added framebuffer to renderer.
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BUG:
The framebuffer will not be displayed in the editor for some reason
2022-10-22 13:27:23 +02:00
463a9ff307
Sped up application load time by Enginestatistics allocation from heap to stack, Colour and rotation render test
2022-10-09 21:13:24 +02:00
cbbdafcb3e
Moved rendering code outside of the sandbox update function, renderer instance is now rendering the cube ( although colour is still missing but should be something simple)
2022-10-08 20:40:06 +02:00
b03b82272f
Moving to a single renderer instance system
2022-10-08 15:34:02 +02:00
3974889f7e
More config and testing adding models
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Seperated Sanbox premake config from the main premake file.
2022-08-15 21:35:22 +02:00