Editor console basics and more dependencies
Added basics of an editor console, Added YAML-CPP as a dependency of the editor , Added NativeFileDialog as a dependency
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6
.gitmodules
vendored
6
.gitmodules
vendored
@ -30,3 +30,9 @@
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[submodule "libs/guizmo"]
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path = libs/guizmo
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url = https://github.com/CedricGuillemet/ImGuizmo.git
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[submodule "libs/yaml-cpp"]
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path = libs/yaml-cpp
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url = https://git.barink.dev/Nigel/yaml-cpp.git
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[submodule "libs/nativefiledialog"]
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path = libs/nativefiledialog
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url = https://git.barink.dev/Nigel/nativefiledialog.git
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@ -5,7 +5,8 @@ buildmessage "Building editor ..."
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links{
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"YoggieEngine",
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"ImGuizmo"
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"ImGuizmo",
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"yaml-cpp"
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}
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includedirs{
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@ -23,6 +24,7 @@ includedirs{
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incfolder["imgui"],
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incfolder["imguizmo"],
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incfolder["entt"],
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incfolder["yamlcpp"],
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"./include"
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@ -37,3 +39,4 @@ files {
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"./src/*.cpp"
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}
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include("../yaml-cpp")
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35
Editor/src/EditorConsole.cpp
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35
Editor/src/EditorConsole.cpp
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@ -0,0 +1,35 @@
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#include <stdio.h>
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#include "EditorConsole.h"
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EditorConsole::EditorConsole()
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: Items(ImVector<char*>()), AutoScroll(false), ScrollToBottom(false)
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{
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AddLog("Hello Editor console!");
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}
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EditorConsole::~EditorConsole() {
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}
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void EditorConsole::Draw() {
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ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
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for (int i = 0; i < Items.Size; i++)
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{
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const char* item = Items[i];
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ImGui::TextUnformatted(item);
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}
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}
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void EditorConsole::AddLog(const char* fmt, ...) {
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char buf[1024];
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va_list args;
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va_start(args, fmt);
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vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
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buf[IM_ARRAYSIZE(buf) - 1] = 0;
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va_end(args);
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Items.push_back(strdup(buf));
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}
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18
Editor/src/EditorConsole.h
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18
Editor/src/EditorConsole.h
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@ -0,0 +1,18 @@
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#pragma once
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#include <imgui.h>
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class EditorConsole
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{
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public:
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EditorConsole();
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~EditorConsole();
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void Draw();
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void AddLog(const char* fmt, ...);
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private:
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ImVector<char*> Items;
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bool AutoScroll;
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bool ScrollToBottom;
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};
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21
Editor/src/Project.cpp
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21
Editor/src/Project.cpp
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@ -0,0 +1,21 @@
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#include "Project.h"
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#include <string>
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#include <sstream>
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#include <fstream>
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#include <iostream>
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#include <yaml-cpp/yaml.h>
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void Project::CreateProject(std::filesystem::path path) {
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YAML::Emitter projectYAML;
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projectYAML << YAML::Key << "Project" << YAML::Value << "new";
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std::ofstream projectFile;
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path.append(ProjectName.append(".yproj"));
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std::cout << path.u8string() << std::endl;
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projectFile.open(path.u8string());
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projectFile << projectYAML.c_str();
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projectFile.close();
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}
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10
Editor/src/Project.h
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10
Editor/src/Project.h
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@ -0,0 +1,10 @@
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#pragma once
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#include <filesystem>
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class Project {
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public:
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Project(const std::string& name): ProjectName(name){}
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void CreateProject(std::filesystem::path path );
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private:
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std::string ProjectName;
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};
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@ -1,6 +1,7 @@
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <imgui.h>
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#include "Project.h"
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#include "../../libs/guizmo/ImGuizmo.h"
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@ -72,11 +73,29 @@ void ImmediateGraphicsDraw()
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if (ImGui::BeginMenu("Application")) {
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if (ImGui::MenuItem("Preferences")) {
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if (ImGui::BeginMenu("Project")) {
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if (ImGui::MenuItem("New project"))
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{
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Project p("New-Project");
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p.CreateProject("I:/Dev/MyGameEngine");
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}
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if (ImGui::MenuItem("Load Project"))
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{
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}
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ImGui::EndMenu();
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}
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if (ImGui::MenuItem("Preferences"))
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{
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}
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if (ImGui::MenuItem("Exit")) {
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if (ImGui::MenuItem("Exit"))
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{
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// TODO: Exit application
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}
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@ -85,12 +104,18 @@ void ImmediateGraphicsDraw()
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if (ImGui::BeginMenu("Scene")) {
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if (ImGui::MenuItem("Save scene")) {
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}
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if (ImGui::MenuItem("Load scene")) {
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}
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if (ImGui::MenuItem("Add Entity")) {
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Level1.AddEntity("New entity");
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}
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ImGui::EndMenu();
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}
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@ -1,5 +1,5 @@
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#include "widgets.h"
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//#include "EditorConsole.h"
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#include "EditorConsole.h"
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#include <iostream>
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#include "../../YoggieEngine/src/Scene/Components.h"
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#include "../../YoggieEngine/src/Scene/Entity.h"
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@ -151,11 +151,11 @@ void Settings() {
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ImGui::End();
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}
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//auto console = EditorConsole();
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auto console = EditorConsole();
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void Console() {
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ImGui::Begin("Console", false);
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// console.Draw();
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console.Draw();
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ImGui::End();
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}
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@ -19,7 +19,8 @@
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- Scripting support ( idk what language)
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- LUA
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- Configuration options
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- JSON
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- LUA
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- others ?!?!?
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- YAML
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@ -5,6 +5,7 @@ incfolder["spdlog"] = "%{wks.location}/libs/spdlog/include"
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incfolder["assimp"] = "%{wks.location}/libs/assimp/include"
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incfolder["glm"] = "%{wks.location}/libs/glm"
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incfolder["entt"] = "%{wks.location}/libs/entt/src"
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incfolder["yamlcpp"] = "%{wks.location}/libs/yaml-cpp/include"
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-- Graphics
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incfolder["glad"] = "%{wks.location}/libs/glad/include"
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1
libs/nativefiledialog
Submodule
1
libs/nativefiledialog
Submodule
@ -0,0 +1 @@
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Subproject commit 67345b80ebb429ecc2aeda94c478b3bcc5f7888e
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1
libs/yaml-cpp
Submodule
1
libs/yaml-cpp
Submodule
@ -0,0 +1 @@
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Subproject commit 0579ae3d976091d7d664aa9d2527e0d0cff25763
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yaml-cpp/premake5.lua
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13
yaml-cpp/premake5.lua
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project "yaml-cpp"
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kind "StaticLib"
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buildmessage "Building YAML parser ..."
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includedirs{
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"../libs/yaml-cpp/include"
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}
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files{
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"../libs/yaml-cpp/src/*.h",
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"../libs/yaml-cpp/src/*.cpp"
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}
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