Removing B-ECS from BarinkEngine, Moving not really graphics related definitions outside the graphics folder, Moving Graphical primitives into a graphics primitives subfolder
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@ -4,8 +4,6 @@ project "BarinkEngine"
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buildmessage "Building BarinkEngine"
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includedirs {
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"Include/",
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"../libs/lua/include",
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"../libs/spdlog/include",
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"../libs/glm",
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@ -21,7 +19,6 @@ project "BarinkEngine"
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"../libs/glfw/include",
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"../libs/glew/include",
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"../libs/glm",
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"../libs/ImGui",
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}
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@ -33,7 +30,6 @@ project "BarinkEngine"
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"spdlog",
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"assimp-vc143-mtd",
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"glfw3",
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"ImGui",
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}
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@ -5,7 +5,7 @@
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#define TINYGLTF_IMPLEMENTATION
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#define TINYGLTF_NO_EXTERNAL_IMAGE
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#include "../Graphics/Mesh.h"
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#include "../Graphics/Primitives/Mesh.h"
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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#include <assimp/postprocess.h>
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@ -1,18 +1,18 @@
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#pragma once
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#include "glm/glm.hpp"
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#include "graphics/Shader.h"
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#include "graphics/Window.h"
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#include "Platform/Window.h"
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#include "graphics/Texture.h"
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#include "graphics/Camera.h"
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#include "graphics/Primitives/Camera.h"
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#include "graphics/Renderable.h"
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#include "Graphics/Renderer.h"
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#include "Graphics/Material.h"
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#include "Graphics/Primitives/Material.h"
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#include "spdlog/spdlog.h"
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#include "Input/InputManager.h"
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#include "Graphics/Renderer.h"
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#include "Graphics/GUI/GUIManager.h"
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#include "GUI/GUIManager.h"
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#include "Scene.h"
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#include "PerfCounter.h"
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@ -1,7 +0,0 @@
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#pragma once
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namespace BECS {
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struct Component {
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};
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}
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@ -1,13 +0,0 @@
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#pragma once
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#include <vector>
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#include "Component.h"
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namespace BECS {
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typedef unsigned long int Entity;
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}
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@ -1,7 +0,0 @@
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#pragma once
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namespace BECS {
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struct System {
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};
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}
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@ -1,17 +0,0 @@
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#pragma once
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#include "System.h"
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#include <vector>
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#include "Component.h"
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#include "Entity.h"
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namespace BECS {
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struct World {
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private:
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std::vector<System> systems;
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std::vector<Component> components;
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std::vector<Entity> entities;
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};
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}
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@ -1,12 +0,0 @@
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#pragma once
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#include <string>
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class EditorWindow {
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protected:
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std::string WindowTitle;
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public:
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virtual void Show() = 0;
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};
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@ -2,7 +2,7 @@
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#include "imgui.h"
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#include "backends/imgui_impl_opengl3.h"
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#include <backends/imgui_impl_glfw.h>
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#include "../../BarinkEngine.h"
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#include "../BarinkEngine.h"
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GUIManager::GUIManager(BarinkWindow* window)
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: currentwindow(window)
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@ -1,5 +1,5 @@
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#pragma once
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#include "../Window.h"
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#include "../Platform/Window.h"
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class GUIManager {
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@ -1,8 +1,8 @@
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#pragma once
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#include "VertexArray.h"
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#include "Buffer.h"
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#include "Mesh.h"
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#include "Material.h"
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#include "Primitives/Mesh.h"
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#include "Primitives/Material.h"
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#include <glm/glm.hpp>
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namespace BarinkEngine {
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@ -1,7 +1,7 @@
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#pragma once
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#include <glm/glm.hpp>
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#include <string>
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#include "Shader.h"
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#include "../Shader.h"
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class Material {
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public:
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@ -1,6 +1,6 @@
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#pragma once
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#include "Mesh.h"
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#include "Material.h"
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#include "Primitives/Mesh.h"
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#include "Primitives/Material.h"
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#include "Texture.h"
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#include "../Scene.h"
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@ -7,7 +7,7 @@
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#include "../PerfCounter.h"
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#include "Camera.h"
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#include "Primitives/Camera.h"
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#include "Renderable.h"
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#include "GPUBucket.h"
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#include "Framebuffer.h"
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@ -5,7 +5,7 @@
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#include "spdlog/spdlog.h"
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#include "../EventSystem/EventEmitter.h"
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#include "../EventSystem/EventListener.h"
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#include "../Graphics/Window.h"
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#include "../Platform/Window.h"
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namespace BarinkEngine {
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@ -1,5 +1,5 @@
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#pragma once
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#include "../Graphics/Camera.h"
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#include "../Graphics/Primitives/Camera.h"
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#include "../Graphics/Renderable.h"
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#include "Node.h"
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