Importing mesh asset now functioning
- Added debug logging for all user actions regarding FileDialog - Importing a Meshasset wil now Create a propery entity for the asset.
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3fa5455b43
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@ -41,7 +41,7 @@ void AssetManager::setAssetPath(std::filesystem::path path)
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YoggieEngine::Mesh* AssetManager::LoadFromAssetFile(const std::filesystem::path assetPath)
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{
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YoggieEngine::Mesh imported;
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YoggieEngine::Mesh* imported = nullptr;
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std::ifstream AssetFile;
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AssetFile.open(assetPath, std::ios::binary);
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@ -65,14 +65,16 @@ YoggieEngine::Mesh* AssetManager::LoadFromAssetFile(const std::filesystem::path
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std::cout << "Number of Elements: " << Enum << std::endl;
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free(Header);
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imported = new YoggieEngine::Mesh();
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// Load Vertices (Vertex + UV )
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imported.vertices = std::vector < YoggieEngine::Vertex>();
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imported->vertices = std::vector < YoggieEngine::Vertex>();
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for (int i = 0; i < Vnum; i++)
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{
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YoggieEngine::Vertex data = YoggieEngine::Vertex();
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AssetFile.read((char*)&data, Vsize);
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imported.vertices.push_back(data);
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imported->vertices.push_back(data);
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}
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@ -80,11 +82,11 @@ YoggieEngine::Mesh* AssetManager::LoadFromAssetFile(const std::filesystem::path
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AssetFile.ignore(sizeof(char) * 3);
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// Load Elements
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imported.elements = std::vector<unsigned int>();
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imported->elements = std::vector<unsigned int>();
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for (int i = 0; i < Enum; i++) {
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unsigned int data = 0;
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AssetFile.read((char*)&data, sizeof(unsigned int));
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imported.elements.push_back(data);
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imported->elements.push_back(data);
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}
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}
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@ -92,8 +94,7 @@ YoggieEngine::Mesh* AssetManager::LoadFromAssetFile(const std::filesystem::path
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std::cout << "Failed ot open mesh " << std::endl;
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}
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return nullptr;
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return imported;
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}
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@ -107,7 +108,7 @@ YoggieEngine::Renderable* AssetManager::LoadFromSource(const std::filesystem::pa
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std::cout << "Save path: " << MeshFileName << std::endl;
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std::ofstream meshAsset;
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meshAsset.open(MeshFileName.c_str(), std::ios::binary);
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meshAsset.open(MeshFileName, std::ios::binary);
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if (meshAsset.is_open()) {
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// write a header
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@ -123,7 +124,7 @@ YoggieEngine::Renderable* AssetManager::LoadFromSource(const std::filesystem::pa
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meshAsset.write((char*)&Vnum, sizeof(uint32_t));
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meshAsset.write((char*)&Enum, sizeof(uint32_t));
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// write all vertices
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for (auto vertice : exportMesh->vertices)
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for (auto& vertice : exportMesh->vertices)
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{
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meshAsset.write((char*)&vertice, sizeof(vertice));
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}
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@ -122,13 +122,27 @@ public:
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if (ImGui::MenuItem("Import MeshAsset (temp)"))
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{
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auto result = NFD_OpenDialog("mesh", NULL, &path);
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switch (result) {
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case(NFD_OKAY):
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AssetManager::LoadFromAssetFile(path);
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break;
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{
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YoggieEngine::Mesh* importedMesh = AssetManager::LoadFromAssetFile(path);
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if (importedMesh != nullptr)
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{
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auto full_name = std::filesystem::path(path);
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auto importedModel = scene.AddEntity(full_name.filename().u8string());
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auto& rendererComponent = importedModel.AddComponent<Render3DComponent>();
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rendererComponent.mesh = *importedMesh;
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}
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}
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break;
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case(NFD_CANCEL):
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spdlog::debug("User cancelled action");
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break;
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case(NFD_ERROR):
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spdlog::warn("Something went wrong!");
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break;
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}
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