Nigel Barink 2a5c7811e7 Importing mesh asset now functioning
- Added debug logging for all user actions regarding FileDialog
- Importing a Meshasset wil now Create a propery entity for the asset.
2022-12-27 21:16:56 +01:00
2022-11-03 10:42:57 +01:00
2022-11-04 14:14:53 +01:00
2022-11-04 14:14:53 +01:00
2022-12-24 02:04:51 +01:00
2022-11-10 21:50:27 +01:00
2022-11-04 14:14:53 +01:00

Yoggie Engine

Screenshots





Planning

see TODO
see Features NOTE:

The planning is moving away from markdown in favor of gitea Projects. New planning will be visible on this page.

Requirements

Software

  • Premake
  • Git
  • C++ Compiler

Windows development workflow

User premake to generate project files for the approperiate build method. On Windows I assume you'll build with visual studio

User:~$ premake vs2022

Linux development workflow

Use premake to generate project files for the approperiate build method. On Linux I assume you'll build with something like make.

User@Machine:~$ premake gmake2
Description
Building a custom engine for games
https://barink.dev
Readme 5.2 MiB
Languages
C 75.9%
C++ 22.4%
Lua 1.1%
GLSL 0.6%