Commit Graph

89 Commits

Author SHA1 Message Date
db6def3bc9 FIXED inputsystem linker error 2022-08-15 21:15:12 +02:00
ab5599f1fc Started development of BECS - the basic ECS system for the engine 2022-08-06 18:24:05 +02:00
3639f967e1 Ignore untracked file changes in some submodules
These files are probably nothing of great importance to our
development and thus have no business showing up in our git status
2022-08-06 18:22:10 +02:00
5a06b068f3 Moving source files to a src folder 2022-08-06 18:21:42 +02:00
e31fd036ea Added the basics for a scene explorer in ImGui 2022-07-10 15:52:25 +02:00
6a2e8d3b2f Basic Scene creation 2022-07-09 22:21:56 +02:00
f8b390923e Working on semi proper API to build a scene 2022-07-09 21:22:50 +02:00
b7e3465406 Editing the modelimporter to allow to create scene graphs 2022-07-08 21:35:14 +02:00
85f9c78adf Started implementation of first event/message passing system 2022-06-10 22:44:40 +02:00
4df6cfba90 Added simple glfw input callbacks 2022-06-10 21:06:45 +02:00
7b9685c381 Externalized ImGUI compilation and fixed white screen issue 2022-06-10 21:06:20 +02:00
82e0f473fb Shader copying now is a pre-build step 2022-06-08 21:40:49 +02:00
16b61986a1 Adding textures capabilities
* Added Texures to the two sample cubes
* Modified mesh structure
	- mesh now contains indices and vertices
	- Vertices contain vertices and uv's (later on they will also
	contain normals)

Solution definitely not perfect and needs improvement.
2022-06-05 01:44:54 +02:00
d019155d10 Working on basic rendering #4
* Added a basic material abstraction
* Started implementation of RenderTarget (such as render textures)
2022-06-04 18:26:58 +02:00
d9f0f40ad9 Fixed perfomance counter
* Added vert-count and draw call count
* extracted performance function to seperate header as inline functions
2022-05-29 21:31:21 +02:00
02727c74bb Clean up of sandbox
* Added a statistics panel
* Added comments to `Sandbox.cpp`
* Moved utility functions and GUI code out of sandbox.cpp
2022-05-29 15:23:08 +02:00
8cc6ed1f15 Multiple changes to prepare for the basic render engine.
* Rendering 2 cubes
* per cube transform panels
* Updated TODO.md
* Updated README.md
2022-05-28 21:19:16 +02:00
76c051e407 Made multiple managers for individual pieces
Added UIManager that renders the UI inside the window
2022-05-28 18:49:08 +02:00
dae8830e2b Graphics Engine is now part of the whole engine instead, Project will
actually compile #9
2022-05-28 13:32:17 +02:00
3446bc2399 Reorganising the game engine structure. Getting things ready for real development of the engine 2022-05-27 22:47:36 +02:00
4625ca657b Small fix up
* Added multiple ImGui windows with better widgets
* Fixed cube rendering wrong
* Added ImGui scripting window ( max 255 character script)
2022-05-13 22:38:37 +02:00
9165e30d0e Incorrectly loading a model, Adding a VertexArray abstraction
* Using import library assimp to incorrectly load a cube.obj
* Using a temporary Renderable class as a placeholder for all data needed
to render the mesh.
* Vertex Array abstraction added
2022-05-04 23:25:18 +02:00
eb0e7f7a51 Abstracted away the creation of buffers
Added a transform
Updated the TODO.md
Updated default shaders to include the apropriate three 4x4 matrices to
render in 3D
2022-05-04 15:27:42 +02:00
af4a114fad Added IMGUI 2022-05-04 14:39:27 +02:00
9c92cc05b7 Added Gorrilla-Audio and Tinygltf Library
Started laying out a assetManager / ModelImporter
2022-05-04 11:11:57 +02:00
8efa1d1d0a Added the last two libs which are not yet submodules
to gitignore
2022-04-30 22:53:40 +02:00
f5c680ba3e Improved shader definition loader 2022-04-30 22:51:50 +02:00
f547ff1b8f Basic rectangle drawing 2022-04-30 20:20:07 +02:00
ddf7e14682 Added spdlog as a submodule 2022-04-29 20:40:25 +02:00
f613059c2d Added glm as a git submodule 2022-04-29 13:32:58 +02:00
56ec05adf1 Added GLFW as a submodule 2022-04-29 13:28:42 +02:00
a6d2c49f71 Merge branch 'main' of https://git.barink.dev/Nigel/MyGameEngine into main 2022-04-29 13:10:42 +02:00
358b088fc9 Adjusted TODO and README markdown files 2022-04-29 13:10:08 +02:00
bd116cd203 Adjusted TODO and README markdown files 2022-04-29 13:09:07 +02:00
86b0506bbb Added abstracted window
Added Lua interpreter
2022-04-28 21:02:54 +02:00
168b936945 Created a basic shader object and window object
Using GLAD to load OpenGL/Vulkan extensions
2022-04-22 22:37:38 +02:00
dab01f1541 Initial setup.
Correctly linking glfw and spdlog...
Linking could be improved by not needing the sandbox
application to also be linked with glfw
2022-04-20 21:40:35 +02:00
2a93a78c4f Cleanup workspace 2021-09-29 19:14:27 +01:00
b089c76938 Initial commit, Basic project structure 2021-05-22 20:50:20 +01:00