Primitive Blending functionality

This commit is contained in:
Nigel Barink 2023-01-01 17:02:44 +01:00
parent 75aa577211
commit 0f9be33bd6
5 changed files with 17 additions and 11 deletions

View File

@ -1,8 +1,5 @@
#include <YoggieEngine.h>
#include "CubeMap.h"
#define STB_IMAGE_IMPLEMENTATION
#include "../stb_image.h"
YoggieEngine::CubeMap::CubeMap()
{

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@ -1,11 +1,8 @@
#include <YoggieEngine.h>
#include "Texture.h"
#include <GLFW/glfw3.h>
#define STB_IMAGE_IMPLEMENTATION
#include "../stb_image.h"
namespace YoggieEngine {
Texture::Texture(const std::string texturePath) {
Texture::Texture(const std::string texturePath , bool Transparency) {
int width, height, channels;
unsigned char* data = stbi_load(texturePath.c_str(), &width, &height, &channels, 0);
@ -16,8 +13,15 @@ namespace YoggieEngine {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
glGenerateMipmap(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
if (Transparency) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

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@ -2,7 +2,7 @@
namespace YoggieEngine {
class Texture {
public:
Texture(const std::string texturePath);
Texture(const std::string texturePath, bool Transparency = false);
void Bind();
void Unbind();

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@ -0,0 +1,4 @@
#include <YoggieEngine.h>
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image.h"

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@ -1,5 +1,6 @@
#pragma once
// Important STL
#include <string>
#include <list>
@ -18,7 +19,7 @@
#include <glm/gtc/type_ptr.hpp>
#include <imgui.h>
#include <entt/entt.hpp>
#include "Graphics/stb_image.h"
extern "C"