Relation widget + small memory leak solved

This commit is contained in:
Nigel Barink 2023-01-01 17:00:48 +01:00
parent fe7e168e21
commit 75aa577211

View File

@ -60,21 +60,24 @@ public:
void ShowComponents(Entity& selected)
{
auto component = selected.GetComponent<IdentifierComponent>();
char* buf = new char(component.name.size());
strcpy(buf, component.name.c_str());
ImGui::InputText("Name:", buf, sizeof(buf), ImGuiInputTextFlags_ReadOnly);
ImGui::InputText("Name:", (char*)component.name.c_str(), component.name.size() * sizeof(char), ImGuiInputTextFlags_ReadOnly);
if (selected.HasComponent<TransformComponent>()) {
auto& transform = selected.GetComponent<TransformComponent>();
if (ImGui::CollapsingHeader("Transform", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::DragFloat3("Position", glm::value_ptr(transform.Position), 0.01f);
ImGui::DragFloat3("Rotation", glm::value_ptr(transform.Rotation), 0.01f);
ImGui::DragFloat3("Scale", glm::value_ptr(transform.Scale), 0.01f, 0.0f);
ImGui::DragFloat3("Position", glm::value_ptr(transform.Position), 0.1f);
ImGui::DragFloat3("Rotation", glm::value_ptr(transform.Rotation), 0.1f);
ImGui::DragFloat3("Scale", glm::value_ptr(transform.Scale), 0.1f, 0.0f);
}
if (selected.HasComponent<RelationComponent>()) {
ImGui::Text("Has relation");
}
}
if (selected.HasComponent<Render3DComponent>()) {
auto& render3d = selected.GetComponent<Render3DComponent>();
if (ImGui::CollapsingHeader("Render3D", ImGuiTreeNodeFlags_DefaultOpen)) {