Building a custom engine for games
https://barink.dev
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Editor | ||
ImGui | ||
ImGuizmo | ||
libs | ||
Runtime | ||
SandboxApp | ||
Screenshots | ||
yaml-cpp | ||
YoggieEngine | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
buildSolution.bat | ||
Features.md | ||
libraries.lua | ||
premake5.lua | ||
README.md | ||
TODO.md |
Yoggie Engine
Screenshots
Planning
The planning is moving away from markdown in favor of gitea Projects. New planning will be visible on this page.
Requirements
Software
- Premake
- Git
- C++ Compiler
Windows development workflow
User premake to generate project files for the approperiate build method. On Windows I assume you'll build with visual studio
User:~$ premake vs2022
Linux development workflow
Use premake to generate project files for the approperiate build method. On Linux I assume you'll build with something like make.
User@Machine:~$ premake gmake2