b2688e843c
Precompiled header for the engine core library
2022-11-05 20:14:36 +01:00
28c64b43ba
Improved architecute
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further abstracting away the runtime
2022-11-05 19:14:23 +01:00
02e14aa8fa
Solving a few warnings
2022-11-05 17:17:08 +01:00
7343300dcb
Loading Projects now
2022-11-05 13:47:37 +01:00
3b91516d6e
Move Editor UI into its own 'UI' folder
2022-11-05 13:47:19 +01:00
c8ebc0fa17
Working on scene and project serialisation
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Added scene/project save and load to main menu, added file dialogs for opening and saving scene/project
2022-11-05 12:50:01 +01:00
41d5b87c7b
Editor console basics and more dependencies
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Added basics of an editor console, Added YAML-CPP as a dependency of the editor , Added NativeFileDialog as a dependency
2022-11-05 12:29:50 +01:00
b44c88d05c
Engine clean
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Added namespaces to the core engine, improved premake setup, added a buildsolution batch script, removed tinygltf submodule
2022-11-04 14:14:53 +01:00
644b6db100
More official engine name
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Updating name in readme, added more recent screenshot
2022-11-04 09:56:38 +01:00
f37175a01e
Additions to editor
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Entities can be selected using the scene-explorer, Components can be viewed and edited through the inspector , empty Entities can be added through the mainmenu bar
2022-11-03 20:33:14 +01:00
c62f3615d4
Redering cube in editor
2022-11-03 15:06:42 +01:00
3e75406783
Adding ImGuizmo submodule
2022-11-03 10:42:57 +01:00
65ae892951
Performance sampler added
2022-10-30 16:25:18 +01:00
f0984b6117
Adding a really basic ambient light component
2022-10-23 17:33:49 +02:00
adf2331ab1
Render position of the cube based on the transform component, fixed some compile issues with the previous commit
2022-10-23 14:36:23 +02:00
99eb5282e5
Added a prepare step to the renderer , removed transform object and GPUBucket object, Added a mesh to the Render3DComponent
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The renderer prepare uploads the necessary vertex data to the GPU
2022-10-23 14:02:13 +02:00
bc1254e427
Rendering a cube basics through ENTT
2022-10-23 12:57:58 +02:00
7458254b2d
Basic Entity Components implementation
2022-10-23 00:14:47 +02:00
b359a940ba
Adding a new submodel ENTT
2022-10-22 17:20:09 +02:00
e0e8de90b1
Removing B-ECS from BarinkEngine, Moving not really graphics related definitions outside the graphics folder, Moving Graphical primitives into a graphics primitives subfolder
2022-10-22 15:36:28 +02:00
23ac663667
Sandbox App is no longer an editor, Editor setup has moved to the editor project
2022-10-22 15:21:48 +02:00
955eeabb48
Adding / organizing the workspace into multple seperate projects
2022-10-22 14:58:55 +02:00
29e715b92a
Adding docking support through ImGui , Adding multiviewport support through ImGui, Moving header file back into the src directory , started building the editor, Added framebuffer to renderer.
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BUG:
The framebuffer will not be displayed in the editor for some reason
2022-10-22 13:27:23 +02:00
463a9ff307
Sped up application load time by Enginestatistics allocation from heap to stack, Colour and rotation render test
2022-10-09 21:13:24 +02:00
cbbdafcb3e
Moved rendering code outside of the sandbox update function, renderer instance is now rendering the cube ( although colour is still missing but should be something simple)
2022-10-08 20:40:06 +02:00
b03b82272f
Moving to a single renderer instance system
2022-10-08 15:34:02 +02:00
3974889f7e
More config and testing adding models
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Seperated Sanbox premake config from the main premake file.
2022-08-15 21:35:22 +02:00
db6def3bc9
FIXED inputsystem linker error
2022-08-15 21:15:12 +02:00
ab5599f1fc
Started development of BECS - the basic ECS system for the engine
2022-08-06 18:24:05 +02:00
3639f967e1
Ignore untracked file changes in some submodules
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These files are probably nothing of great importance to our
development and thus have no business showing up in our git status
2022-08-06 18:22:10 +02:00
5a06b068f3
Moving source files to a src folder
2022-08-06 18:21:42 +02:00
e31fd036ea
Added the basics for a scene explorer in ImGui
2022-07-10 15:52:25 +02:00
6a2e8d3b2f
Basic Scene creation
2022-07-09 22:21:56 +02:00
f8b390923e
Working on semi proper API to build a scene
2022-07-09 21:22:50 +02:00
b7e3465406
Editing the modelimporter to allow to create scene graphs
2022-07-08 21:35:14 +02:00
85f9c78adf
Started implementation of first event/message passing system
2022-06-10 22:44:40 +02:00
4df6cfba90
Added simple glfw input callbacks
2022-06-10 21:06:45 +02:00
7b9685c381
Externalized ImGUI compilation and fixed white screen issue
2022-06-10 21:06:20 +02:00
82e0f473fb
Shader copying now is a pre-build step
2022-06-08 21:40:49 +02:00
16b61986a1
Adding textures capabilities
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* Added Texures to the two sample cubes
* Modified mesh structure
- mesh now contains indices and vertices
- Vertices contain vertices and uv's (later on they will also
contain normals)
Solution definitely not perfect and needs improvement.
2022-06-05 01:44:54 +02:00
d019155d10
Working on basic rendering #4
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* Added a basic material abstraction
* Started implementation of RenderTarget (such as render textures)
2022-06-04 18:26:58 +02:00
d9f0f40ad9
Fixed perfomance counter
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* Added vert-count and draw call count
* extracted performance function to seperate header as inline functions
2022-05-29 21:31:21 +02:00
02727c74bb
Clean up of sandbox
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* Added a statistics panel
* Added comments to `Sandbox.cpp`
* Moved utility functions and GUI code out of sandbox.cpp
2022-05-29 15:23:08 +02:00
8cc6ed1f15
Multiple changes to prepare for the basic render engine.
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* Rendering 2 cubes
* per cube transform panels
* Updated TODO.md
* Updated README.md
2022-05-28 21:19:16 +02:00
76c051e407
Made multiple managers for individual pieces
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Added UIManager that renders the UI inside the window
2022-05-28 18:49:08 +02:00
dae8830e2b
Graphics Engine is now part of the whole engine instead, Project will
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actually compile #9
2022-05-28 13:32:17 +02:00
3446bc2399
Reorganising the game engine structure. Getting things ready for real development of the engine
2022-05-27 22:47:36 +02:00
4625ca657b
Small fix up
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* Added multiple ImGui windows with better widgets
* Fixed cube rendering wrong
* Added ImGui scripting window ( max 255 character script)
2022-05-13 22:38:37 +02:00
9165e30d0e
Incorrectly loading a model, Adding a VertexArray abstraction
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* Using import library assimp to incorrectly load a cube.obj
* Using a temporary Renderable class as a placeholder for all data needed
to render the mesh.
* Vertex Array abstraction added
2022-05-04 23:25:18 +02:00
eb0e7f7a51
Abstracted away the creation of buffers
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Added a transform
Updated the TODO.md
Updated default shaders to include the apropriate three 4x4 matrices to
render in 3D
2022-05-04 15:27:42 +02:00