Started development of BECS - the basic ECS system for the engine
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BarinkEngine/Include/ECS/Component.h
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BarinkEngine/Include/ECS/Component.h
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#pragma once
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namespace BECS {
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struct Component {
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};
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}
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BarinkEngine/Include/ECS/Entity.h
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BarinkEngine/Include/ECS/Entity.h
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#pragma once
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#include <vector>
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#include "Component.h"
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namespace BECS {
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typedef unsigned long int Entity;
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}
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BarinkEngine/Include/ECS/System.h
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BarinkEngine/Include/ECS/System.h
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#pragma once
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namespace BECS {
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struct System {
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};
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}
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BarinkEngine/Include/ECS/World.h
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BarinkEngine/Include/ECS/World.h
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#pragma once
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#include "System.h"
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#include <vector>
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#include "Component.h"
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#include "Entity.h"
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namespace BECS {
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struct World {
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private:
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std::vector<System> systems;
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std::vector<Component> components;
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std::vector<Entity> entities;
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};
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}
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