7ec13a7020
Adding more input handlers
2023-05-17 19:41:48 +02:00
4a84df7c3e
Ignore more dirty submodules
2023-05-16 22:06:45 +02:00
a297c7cb3a
Adding googletest as a submodule
2023-05-16 22:04:32 +02:00
8ef886df83
Clean up layer stack code, input now goes through each layer
2023-05-16 21:59:10 +02:00
817d0bdca9
Adding tests for decompose function
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Added scale and rotation decompose test
2023-05-16 20:43:05 +02:00
c640ac574b
Fixed translation issue with Imguizmo
2023-05-16 20:18:26 +02:00
0b2148ad55
Adding more things to .gitignore
2023-05-13 21:37:53 +02:00
95f77209cf
Fixing lvalue errors on linux build
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nfd is not yet linking on Linux
2023-05-13 21:33:57 +02:00
f7e087ee8d
remove yaml-cpp from root directory, Add tests project
2023-05-13 20:13:25 +02:00
e52db0fafd
Remove Runtime Project
2023-05-13 20:10:47 +02:00
5bdc0034d1
Moving premake5.lua build file to their individual submodule folder
2023-05-13 20:10:25 +02:00
ceb485018f
Rudimentary implementation of the translate,Rotate,Scale tools
2023-05-13 18:10:24 +02:00
daf26c304b
Added a few thing , and started simplifying renderer
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- Added context menu to Inspector
- Added check to see if project path exists.
- Simplifying the renderer design
2023-05-13 01:31:37 +02:00
550c1b6e5b
Updated Editor architecture
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- Everything editor related will be happening in EditorLayer
- Added an icon font
- Added proper icon
- Added project badge in main menu bar
- Texture class now keeps track of the texture width and height
2023-05-11 20:27:07 +02:00
c82398205a
Script component inspector, glfwErrorCallback etc...
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* Filling out script component inspector
* adding error_callback for glfw
* Measuring gflwInit time
* Moving Swap interval set to be after making context current
2023-05-09 19:38:53 +02:00
43fc721413
Replacing a few std::cout with spdlog::info/error
2023-05-09 19:36:34 +02:00
52747202d3
Mark two git submodules to ignore when their working tree has changes
2023-05-08 22:18:14 +02:00
fef75ec64b
Started Working on an assetsystem for loading more complex models
2023-05-08 22:08:08 +02:00
3c38e2a988
Editor Layer + Updating Camera System
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Started updating the camera system, Moving editor logic to an Editor layer
2023-05-08 22:07:29 +02:00
e9852fe0e7
Implementing started properly implementing Gizmo
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Adding GetTransform to the transform component such that the proper view transform can be calculated for any scene camera
2023-05-08 22:06:01 +02:00
8e202f9d59
Introducing application layers
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This feature is not really used yet but will help in the future simplify the propegation of events
2023-05-08 22:01:44 +02:00
d8627d0357
Removing unused TransformTree definition files
2023-05-07 20:44:42 +02:00
ec8045c4f4
Added Asset selection in Render3D component view (Not functional yet!)
2023-05-07 15:25:31 +02:00
042dc3a457
Update Transform Component view of the editor
2023-05-07 15:24:23 +02:00
28927d9a4e
Moved model file loading logic to the editor code base
2023-05-06 21:06:49 +02:00
89f5b1497f
Can move around scene again .. working on Rendering engine still
2023-05-03 16:40:43 +02:00
7448017701
Further abstraction of platform window handling
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We could now build our own native window class and stop relying on GLFW. However this won't be important for now!
2023-01-31 18:41:46 +01:00
ba69726e33
Updated gitignore and added submodule
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- Added a filebrowser for imgui submodule
- Added gitignore entries for two submodules
2023-01-14 22:18:15 +01:00
7223c20f1d
Changed selected type
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Moving away from using the pure ENTT library types and starting to use my own
2023-01-14 22:11:09 +01:00
282844b905
Load the previously loaded project and scene on startup
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(read from an ini file)
2023-01-14 21:44:48 +01:00
145338d666
Editor Refactor
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This refactor of the editor code makes the code more maintainable.
All widget objects have now moved away from RAII and are now just allocated object that live for the entirety of the applications lifetime.
This feels better as I am used to this style plus constantly pushing and popping objects from the stack seems a little wasteful (although I as of right now have no way to prove that it is ).
2023-01-14 17:27:37 +01:00
79b68fbff1
deferred rendering can be enabled for certain meshes
2023-01-13 17:55:45 +01:00
13f67a7cdb
Basic input handling, Editor camera Movement
2023-01-04 19:01:58 +01:00
d5a6ddb9d5
Moving vegetation test to the renderer
2023-01-04 15:57:08 +01:00
0f9be33bd6
Primitive Blending functionality
2023-01-01 17:02:44 +01:00
75aa577211
Relation widget + small memory leak solved
2023-01-01 17:00:48 +01:00
fe7e168e21
Adding a relationship component
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The relationship component enables us to define a hierarchy through the ECS. This creates a pathway towards Inverse Kinematics
2022-12-31 02:42:27 +01:00
3722e63495
Updated Markdown Documents
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- Added new screenshot
- Removed two unnecessary screenshots
- Moved screenshots to a separate showcase markdown file
- Updated the Todo list
- Removed the features markdown file and added it to the README
- Moved development instructions to a separate Development markdown file
2022-12-28 23:49:55 +01:00
3a9c07aff9
Mixing Deferred and Forward rendering
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- TODO: fix Skybox affected by lighting pass
2022-12-28 23:17:55 +01:00
2dcc3f1803
Deferred rendering mode + Skybox
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- Added deferred rendering mode to the renderer
- Added a skybox to the forward rendering mode
- moved default imported assets directory (temporary fix)
2022-12-28 22:35:23 +01:00
2a5c7811e7
Importing mesh asset now functioning
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- Added debug logging for all user actions regarding FileDialog
- Importing a Meshasset wil now Create a propery entity for the asset.
2022-12-27 21:16:56 +01:00
3fa5455b43
Improving the editor, ImGuizmo is now rendering guizmo's
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- Added Guzimo's to the sceneview
- Added new menu to the menubar
- Improved multiple widgets (ImGui windows)
- Added a new RuntimeControl widget (ImGui window)
- New Screenshots
2022-12-24 02:10:29 +01:00
ad79aa2865
Small rendering improvements
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- Make view and projection matrix part of the camera
- Add a getter function for the camera in renderer
- Take shader uniform values by const ref
2022-12-24 02:04:51 +01:00
fd68c5dde3
Moving Physics to its own system
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- Moved Physx to a singular Physics system
- Removed old Physx test code from application.cpp
2022-12-24 02:00:11 +01:00
1f1a776686
Adding physx and fixing memory allocation of AssetView
2022-12-22 17:16:09 +01:00
e7f1bd7d52
Removing big memory hog from renderer
2022-12-21 19:11:27 +01:00
a1ec94e983
Applying better design choices for general engine
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Renderer is causing a big memory leak because it never deletes its Vertex Array
2022-11-12 22:40:36 +01:00
4b84707f98
New entrypoint
2022-11-12 16:57:34 +01:00
3d3596a3b6
Framebuffer now takes a size parameter
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Scene now fills entire scene/Game view widget
2022-11-11 19:30:54 +01:00
628225af45
Asset explorer showing files
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After loading a project the asset explorer now show all the project files.
2022-11-11 13:10:05 +01:00