7349c0eb16 
					 
					
						
						
							
							Basics of the meta Asset Management  
						
						 
						
						
						
						
					 
					
						2023-06-05 17:48:11 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						19b630104c 
					 
					
						
						
							
							Big clean up, getting ready for new AssetManagement  
						
						 
						
						... 
						
						
						
						* Removing Old EventSystem
* Removing Assets from Editor project
* Clean up of EditorLayer.h
* Moving primitives of renderer out of their subfolder 
						
						
					 
					
						2023-06-05 17:47:40 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						7ec13a7020 
					 
					
						
						
							
							Adding more input handlers  
						
						 
						
						
						
						
					 
					
						2023-05-17 19:41:48 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						4a84df7c3e 
					 
					
						
						
							
							Ignore more dirty submodules  
						
						 
						
						
						
						
					 
					
						2023-05-16 22:06:45 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						a297c7cb3a 
					 
					
						
						
							
							Adding googletest as a submodule  
						
						 
						
						
						
						
					 
					
						2023-05-16 22:04:32 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						8ef886df83 
					 
					
						
						
							
							Clean up layer stack code, input now goes through each layer  
						
						 
						
						
						
						
					 
					
						2023-05-16 21:59:10 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						817d0bdca9 
					 
					
						
						
							
							Adding tests for decompose function  
						
						 
						
						... 
						
						
						
						Added scale and rotation decompose test 
						
						
					 
					
						2023-05-16 20:43:05 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						c640ac574b 
					 
					
						
						
							
							Fixed translation issue with Imguizmo  
						
						 
						
						
						
						
					 
					
						2023-05-16 20:18:26 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0b2148ad55 
					 
					
						
						
							
							Adding more things to .gitignore  
						
						 
						
						
						
						
					 
					
						2023-05-13 21:37:53 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						95f77209cf 
					 
					
						
						
							
							Fixing lvalue errors on linux build  
						
						 
						
						... 
						
						
						
						nfd is not yet linking on Linux 
						
						
					 
					
						2023-05-13 21:33:57 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						f7e087ee8d 
					 
					
						
						
							
							remove yaml-cpp from root directory, Add tests project  
						
						 
						
						
						
						
					 
					
						2023-05-13 20:13:25 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e52db0fafd 
					 
					
						
						
							
							Remove Runtime Project  
						
						 
						
						
						
						
					 
					
						2023-05-13 20:10:47 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						5bdc0034d1 
					 
					
						
						
							
							Moving premake5.lua build file to their individual submodule folder  
						
						 
						
						
						
						
					 
					
						2023-05-13 20:10:25 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ceb485018f 
					 
					
						
						
							
							Rudimentary implementation of the translate,Rotate,Scale tools  
						
						 
						
						
						
						
					 
					
						2023-05-13 18:10:24 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						daf26c304b 
					 
					
						
						
							
							Added a few thing , and started simplifying renderer  
						
						 
						
						... 
						
						
						
						- Added context menu to Inspector
- Added check to see if project path exists.
- Simplifying the renderer design 
						
						
					 
					
						2023-05-13 01:31:37 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						550c1b6e5b 
					 
					
						
						
							
							Updated Editor architecture  
						
						 
						
						... 
						
						
						
						- Everything editor related will be happening in EditorLayer
- Added an icon font
- Added proper icon
- Added project badge in main menu bar
- Texture class now keeps track of the texture width and height 
						
						
					 
					
						2023-05-11 20:27:07 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						c82398205a 
					 
					
						
						
							
							Script component inspector, glfwErrorCallback etc...  
						
						 
						
						... 
						
						
						
						* Filling out script component inspector
* adding error_callback for glfw
* Measuring gflwInit time
* Moving Swap interval set to be after making context current 
						
						
					 
					
						2023-05-09 19:38:53 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						43fc721413 
					 
					
						
						
							
							Replacing a few std::cout with spdlog::info/error  
						
						 
						
						
						
						
					 
					
						2023-05-09 19:36:34 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						52747202d3 
					 
					
						
						
							
							Mark two git submodules to ignore when their working tree has changes  
						
						 
						
						
						
						
					 
					
						2023-05-08 22:18:14 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						fef75ec64b 
					 
					
						
						
							
							Started Working on an assetsystem for loading more complex models  
						
						 
						
						
						
						
					 
					
						2023-05-08 22:08:08 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						3c38e2a988 
					 
					
						
						
							
							Editor Layer + Updating Camera System  
						
						 
						
						... 
						
						
						
						Started updating the camera system, Moving editor logic to an Editor layer 
						
						
					 
					
						2023-05-08 22:07:29 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e9852fe0e7 
					 
					
						
						
							
							Implementing started properly implementing Gizmo  
						
						 
						
						... 
						
						
						
						Adding GetTransform to the transform component such that the proper view transform can be calculated for any scene camera 
						
						
					 
					
						2023-05-08 22:06:01 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						8e202f9d59 
					 
					
						
						
							
							Introducing application layers  
						
						 
						
						... 
						
						
						
						This feature is not really used yet but will help in the future simplify the propegation of events 
						
						
					 
					
						2023-05-08 22:01:44 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						d8627d0357 
					 
					
						
						
							
							Removing unused TransformTree definition files  
						
						 
						
						
						
						
					 
					
						2023-05-07 20:44:42 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ec8045c4f4 
					 
					
						
						
							
							Added Asset selection in Render3D component view (Not functional yet!)  
						
						 
						
						
						
						
					 
					
						2023-05-07 15:25:31 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						042dc3a457 
					 
					
						
						
							
							Update Transform Component view of the editor  
						
						 
						
						
						
						
					 
					
						2023-05-07 15:24:23 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						28927d9a4e 
					 
					
						
						
							
							Moved model file loading logic to the editor code base  
						
						 
						
						
						
						
					 
					
						2023-05-06 21:06:49 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						89f5b1497f 
					 
					
						
						
							
							Can move around scene again .. working on Rendering engine still  
						
						 
						
						
						
						
					 
					
						2023-05-03 16:40:43 +02:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						7448017701 
					 
					
						
						
							
							Further abstraction of platform window handling  
						
						 
						
						... 
						
						
						
						We could now build our own native window class and stop relying on GLFW. However this won't be important for now! 
						
						
					 
					
						2023-01-31 18:41:46 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ba69726e33 
					 
					
						
						
							
							Updated gitignore and added submodule  
						
						 
						
						... 
						
						
						
						- Added a filebrowser for imgui submodule
- Added gitignore entries for two submodules 
						
						
					 
					
						2023-01-14 22:18:15 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						7223c20f1d 
					 
					
						
						
							
							Changed selected type  
						
						 
						
						... 
						
						
						
						Moving away from using the pure ENTT library types and starting to use my own 
						
						
					 
					
						2023-01-14 22:11:09 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						282844b905 
					 
					
						
						
							
							Load the previously loaded project and scene on startup  
						
						 
						
						... 
						
						
						
						(read from an ini file) 
						
						
					 
					
						2023-01-14 21:44:48 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						145338d666 
					 
					
						
						
							
							Editor Refactor  
						
						 
						
						... 
						
						
						
						This refactor of the editor code makes the code more maintainable.
All widget objects have now moved away from RAII and are now just allocated object that live for the entirety of the applications lifetime.
This feels better as I am used to this style plus constantly pushing and popping objects from the stack seems a little wasteful (although I as of right now have no way to prove that it is ). 
						
						
					 
					
						2023-01-14 17:27:37 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						79b68fbff1 
					 
					
						
						
							
							deferred rendering can be enabled for certain meshes  
						
						 
						
						
						
						
					 
					
						2023-01-13 17:55:45 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						13f67a7cdb 
					 
					
						
						
							
							Basic input handling,  Editor camera Movement  
						
						 
						
						
						
						
					 
					
						2023-01-04 19:01:58 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						d5a6ddb9d5 
					 
					
						
						
							
							Moving vegetation test to the renderer  
						
						 
						
						
						
						
					 
					
						2023-01-04 15:57:08 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0f9be33bd6 
					 
					
						
						
							
							Primitive Blending functionality  
						
						 
						
						
						
						
					 
					
						2023-01-01 17:02:44 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						75aa577211 
					 
					
						
						
							
							Relation widget + small memory leak solved  
						
						 
						
						
						
						
					 
					
						2023-01-01 17:00:48 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						fe7e168e21 
					 
					
						
						
							
							Adding a relationship component  
						
						 
						
						... 
						
						
						
						The relationship component enables us to define a hierarchy through the ECS. This creates a pathway towards Inverse Kinematics 
						
						
					 
					
						2022-12-31 02:42:27 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						3722e63495 
					 
					
						
						
							
							Updated Markdown Documents  
						
						 
						
						... 
						
						
						
						- Added new screenshot
- Removed two unnecessary screenshots
- Moved screenshots to a separate showcase markdown file
- Updated the Todo list
- Removed the features markdown file and added it to the README
- Moved development instructions to a separate Development markdown file 
						
						
					 
					
						2022-12-28 23:49:55 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						3a9c07aff9 
					 
					
						
						
							
							Mixing Deferred and Forward  rendering  
						
						 
						
						... 
						
						
						
						- TODO: fix Skybox affected by lighting pass 
						
						
					 
					
						2022-12-28 23:17:55 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						2dcc3f1803 
					 
					
						
						
							
							Deferred rendering mode + Skybox  
						
						 
						
						... 
						
						
						
						- Added deferred rendering mode to the renderer
- Added a skybox to the forward rendering mode
- moved default imported assets directory (temporary fix) 
						
						
					 
					
						2022-12-28 22:35:23 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						2a5c7811e7 
					 
					
						
						
							
							Importing mesh asset now functioning  
						
						 
						
						... 
						
						
						
						- Added debug logging for all user actions regarding FileDialog
- Importing a Meshasset wil now Create a propery entity for the asset. 
						
						
					 
					
						2022-12-27 21:16:56 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						3fa5455b43 
					 
					
						
						
							
							Improving the editor, ImGuizmo is now rendering guizmo's  
						
						 
						
						... 
						
						
						
						- Added Guzimo's to the sceneview
- Added new menu to the menubar
- Improved multiple widgets (ImGui windows)
- Added a new RuntimeControl widget (ImGui window)
- New Screenshots 
						
						
					 
					
						2022-12-24 02:10:29 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ad79aa2865 
					 
					
						
						
							
							Small rendering improvements  
						
						 
						
						... 
						
						
						
						- Make view and projection matrix part of the camera
- Add a getter function for the camera in renderer
- Take shader uniform values by const ref 
						
						
					 
					
						2022-12-24 02:04:51 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						fd68c5dde3 
					 
					
						
						
							
							Moving Physics to its own system  
						
						 
						
						... 
						
						
						
						- Moved Physx to a singular Physics system
- Removed old Physx test code from application.cpp 
						
						
					 
					
						2022-12-24 02:00:11 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1f1a776686 
					 
					
						
						
							
							Adding physx and fixing memory allocation of AssetView  
						
						 
						
						
						
						
					 
					
						2022-12-22 17:16:09 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e7f1bd7d52 
					 
					
						
						
							
							Removing big memory hog from renderer  
						
						 
						
						
						
						
					 
					
						2022-12-21 19:11:27 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						a1ec94e983 
					 
					
						
						
							
							Applying better design choices for general engine  
						
						 
						
						... 
						
						
						
						Renderer is causing a big memory leak because it never deletes its Vertex Array 
						
						
					 
					
						2022-11-12 22:40:36 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						4b84707f98 
					 
					
						
						
							
							New entrypoint  
						
						 
						
						
						
						
					 
					
						2022-11-12 16:57:34 +01:00