Nigel Barink Nigel
  • The Netherlands
  • https://barink.dev
  • I develop and experiment with software for fun.. whilst trying to make a career out of it.

  • Joined on 2020-10-03
Nigel pushed to dev at Nigel/BarinkOS 2023-02-17 15:28:09 +00:00
133c16cae7 Added CPUID based checks
Nigel pushed to dev at Nigel/BarinkOS 2023-02-17 13:47:54 +00:00
ecab248cd6 Clean up jump into RING 3
4ce7cc093b Cleanup of PCI API
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Nigel pushed to dev at Nigel/BarinkOS 2023-02-13 21:47:59 +00:00
c9a036bfbb Ring 3 ready
Nigel pushed to dev at Nigel/BarinkOS 2023-02-11 11:23:57 +00:00
1f90a5d862 Starting to move towards proper HAL and ring3
Nigel pushed to dev at Nigel/BarinkOS 2023-02-08 13:07:50 +00:00
520104a43a Moved reading file from disk to its own super visor terminal command
Nigel pushed to FAT16 at Nigel/BarinkOS 2023-02-05 09:33:17 +00:00
749f2aa492 Updating folders name's (1)
Nigel pushed to dev at Nigel/BarinkOS 2023-02-05 09:31:04 +00:00
7993a2d172 Merge interrupts into dev
5f39f7e7ed Merge branch 'dev' into InterruptHandling
d455735ea2 Modified screenshot??
9dc7a05da1 Basic keyboard input
59bcc17668 Kernel now responding to keyboard interrupts
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Nigel deleted branch restructure from Nigel/BarinkOS 2023-02-03 20:48:32 +00:00
Nigel pushed to dev at Nigel/BarinkOS 2023-02-03 20:47:14 +00:00
27e99fe4f2 Merged FAT16 into Dev
749f2aa492 Updating folders name's (1)
891085e151 Successfully able to create a disk-image file
364d10d02e src folder -> source folder; makes merging with dev a bit easier.
2e2693d1ea Build some structures will need for the virtual filesystem
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Nigel pushed to FAT16 at Nigel/BarinkOS 2023-02-02 14:02:18 +00:00
891085e151 Successfully able to create a disk-image file
364d10d02e src folder -> source folder; makes merging with dev a bit easier.
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-01-15 12:38:09 +00:00
ba69726e33 Updated gitignore and added submodule
7223c20f1d Changed selected type
282844b905 Load the previously loaded project and scene on startup
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-01-14 16:27:44 +00:00
145338d666 Editor Refactor
79b68fbff1 deferred rendering can be enabled for certain meshes
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-01-04 18:02:10 +00:00
13f67a7cdb Basic input handling, Editor camera Movement
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-01-04 14:57:17 +00:00
d5a6ddb9d5 Moving vegetation test to the renderer
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-01-01 16:02:57 +00:00
0f9be33bd6 Primitive Blending functionality
75aa577211 Relation widget + small memory leak solved
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2022-12-31 01:42:35 +00:00
fe7e168e21 Adding a relationship component
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2022-12-28 22:50:10 +00:00
3722e63495 Updated Markdown Documents
3a9c07aff9 Mixing Deferred and Forward rendering
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2022-12-28 21:35:31 +00:00
2dcc3f1803 Deferred rendering mode + Skybox
2a5c7811e7 Importing mesh asset now functioning
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2022-12-24 01:10:39 +00:00
3fa5455b43 Improving the editor, ImGuizmo is now rendering guizmo's
ad79aa2865 Small rendering improvements
fd68c5dde3 Moving Physics to its own system
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2022-12-22 16:16:17 +00:00
1f1a776686 Adding physx and fixing memory allocation of AssetView
e7f1bd7d52 Removing big memory hog from renderer
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