- The Netherlands
- https://barink.dev
-
I develop and experiment with software for fun.. whilst trying to make a career out of it.
- Joined on
2020-10-03
Block a user
2dcc3f1803
Deferred rendering mode + Skybox
2a5c7811e7
Importing mesh asset now functioning
3fa5455b43
Improving the editor, ImGuizmo is now rendering guizmo's
ad79aa2865
Small rendering improvements
fd68c5dde3
Moving Physics to its own system
1f1a776686
Adding physx and fixing memory allocation of AssetView
e7f1bd7d52
Removing big memory hog from renderer
loading OBJ / FBX Files
a1ec94e983
Applying better design choices for general engine
4b84707f98
New entrypoint
3d3596a3b6
Framebuffer now takes a size parameter
628225af45
Asset explorer showing files
b5db500d48
Import / Export Meshes
f7a85d53ab
Editor Asset explorer setup
9a9db279a5
Added new ComponentWidget and ViewWidget
210d535c41
Removed unnecessary inlcudes
b2688e843c
Precompiled header for the engine core library
28c64b43ba
Improved architecute
7343300dcb
Loading Projects now
3b91516d6e
Move Editor UI into its own 'UI' folder
c8ebc0fa17
Working on scene and project serialisation
Nigel
renamed repository from 2022-11-04 08:51:00 +00:00
MyGameEngine
to Yoggie-Game-Studio/YoggieEngine
Nigel
deleted branch Feature/SceneGraph from Yoggie-Game-Studio/YoggieEngine
2022-11-03 19:38:39 +00:00
f37175a01e
Additions to editor
c62f3615d4
Redering cube in editor
3e75406783
Adding ImGuizmo submodule
65ae892951
Performance sampler added
f0984b6117
Adding a really basic ambient light component