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3 Commits

Author SHA1 Message Date
ba69726e33 Updated gitignore and added submodule
- Added a filebrowser for imgui submodule
- Added gitignore entries for two submodules
2023-01-14 22:18:15 +01:00
7223c20f1d Changed selected type
Moving away from using the pure ENTT library types and starting to use my own
2023-01-14 22:11:09 +01:00
282844b905 Load the previously loaded project and scene on startup
(read from an ini file)
2023-01-14 21:44:48 +01:00
18 changed files with 127 additions and 80 deletions

7
.gitignore vendored
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@ -16,4 +16,9 @@ x64/
*.gltf
!sponza.gltf
imgui.ini
imgui.ini
libs/physx/physx/include/
libs/physx/physx/compiler/
libs/physx/physx/buildtools/
libs/physx/physx/bin/
libs/nativefiledialog/build/

6
.gitmodules vendored
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@ -36,3 +36,9 @@
[submodule "libs/nativefiledialog"]
path = libs/nativefiledialog
url = https://git.barink.dev/Nigel/nativefiledialog.git
[submodule "libs/mINI"]
path = libs/mINI
url = https://github.com/pulzed/mINI.git
[submodule "libs/imgui-filebrowser"]
path = libs/imgui-filebrowser
url = https://github.com/AirGuanZ/imgui-filebrowser.git

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@ -30,6 +30,7 @@ includedirs{
incfolder["entt"],
incfolder["yamlcpp"],
incfolder["nativefiledialog"],
incfolder["mINI"]
}

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@ -47,6 +47,9 @@ void MainMenuBar::ApplicationMenu(Project& project) {
}
if (ImGui::MenuItem("Preferences"))
{
@ -72,6 +75,9 @@ void MainMenuBar::SceneMenu(Project& project, YoggieEngine::Scene& scene) {
switch (result) {
case(NFD_OKAY):
SaveScene(path, scene);
project.AddScene(scene);
break;
case(NFD_CANCEL):
break;

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@ -13,6 +13,15 @@ void Project::SaveProject(std::filesystem::path path, Project& project)
projectYAML << YAML::Key << "Project" << YAML::Value << project.Name;
projectYAML << YAML::Key << "Directory" << YAML::Value << path.parent_path().u8string();
projectYAML << YAML::EndMap;
projectYAML << YAML::BeginMap;
projectYAML << YAML::Key << "Scenes" << YAML::Value << YAML::BeginSeq;
for (auto scene : project.Scenes) {
projectYAML << scene->name;
}
projectYAML << YAML::EndSeq;
std::ofstream projectFile;
projectFile.open(path.u8string());
@ -56,10 +65,12 @@ namespace YAML {
return false;
rhs.setName(node["Project"].as<std::string>());
rhs.setProjectDirectory(node["Directory"].as<std::string>());
return true;
}
};
}

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@ -1,6 +1,10 @@
#pragma once
#include <filesystem>
#include <iostream>
#include "../../YoggieEngine/src/YoggieEngine.h"
#include <yaml-cpp/yaml.h>
class Project {
public:
Project() = default;
@ -13,10 +17,21 @@ public:
void setProjectDirectory(std::string& path) { ProjectDirectory = std::filesystem::path(path); }
const std::filesystem::path GetProjectDirectory() { return ProjectDirectory; }
void AddScene(YoggieEngine::Scene& scene)
{
Scenes.push_back(&scene);
}
static void SaveProject(std::filesystem::path path, Project& project);
static void LoadProject(std::filesystem::path path, Project& project);
private:
std::string Name;
std::filesystem::path ProjectDirectory;
std::vector<YoggieEngine::Scene*> Scenes;
friend class YAML::convert<Project>;
};

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@ -3,11 +3,14 @@
void Inspector::Draw()
{
}
if (selected.isValid()) {
AddComponentDropDown();
ShowComponents();
}
}
void Inspector::AddComponentDropDown(YoggieEngine::Entity& selected)
void Inspector::AddComponentDropDown()
{
static char* names[] = { "Script Component", "Camera Component", "Light Component" };
if (ImGui::Button("Add Component"))
@ -28,7 +31,7 @@ void Inspector::AddComponentDropDown(YoggieEngine::Entity& selected)
}
void Inspector::ShowComponents(YoggieEngine::Entity& selected)
void Inspector::ShowComponents()
{
auto component = selected.GetComponent<YoggieEngine::IdentifierComponent>();
ImGui::InputText("Name:", (char*)component.name.c_str(), component.name.size() * sizeof(char), ImGuiInputTextFlags_ReadOnly);

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@ -8,13 +8,15 @@ inline void ComponentView(const std::string& componentName, voidFunction func);
class Inspector : public EditorWindow {
public:
Inspector() : EditorWindow("Inspector") {}
Inspector( YoggieEngine::Entity& selected ) : EditorWindow("Inspector"), selected(selected){}
void Draw()override;
private:
void AddComponentDropDown(YoggieEngine::Entity& selected);
void AddComponentDropDown();
void ShowComponents();
void ShowComponents(YoggieEngine::Entity& selected);
YoggieEngine::Entity& selected;
};

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@ -6,8 +6,8 @@ void SceneExplorer::Draw()
YoggieEngine::Entity entity = YoggieEngine::Entity(enttNumber, &scene);
auto id = entity.GetComponent<YoggieEngine::IdentifierComponent>();
if (ImGui::Selectable(id.name.c_str(), enttNumber == selected)) {
selected = enttNumber;
if (ImGui::Selectable(id.name.c_str(), entity == selected)) {
selected = YoggieEngine::Entity(enttNumber, &scene);
}
});
}

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@ -5,7 +5,7 @@
class SceneExplorer : public EditorWindow {
public:
SceneExplorer(entt::entity& selected, YoggieEngine::Scene& scene)
SceneExplorer(YoggieEngine::Entity& selected, YoggieEngine::Scene& scene)
: EditorWindow("SceneExplorer"), scene(scene), selected(selected)
{}
@ -13,7 +13,7 @@ public:
private:
entt::entity selected;
YoggieEngine::Entity& selected;
YoggieEngine::Scene& scene;

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@ -1,17 +1,10 @@
#include "../../YoggieEngine/src/EntryPoint.h"
#include "../../YoggieEngine/src/AssetManager/ModelImporter.h"
#include "../../YoggieEngine/src/Physics/Physics.h"
#include <nfd.h>
#include <mini/ini.h>
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "Project/Project.h"
#include "AssetManagement/SceneSerializer.h"
#include "AssetManagement/AssetManager.h"
#include "Views/Viewport.h"
#include "PropertyPanels/SceneExplorer.h"
#include "AssetManagement/AssetFinder.h"
@ -24,25 +17,32 @@
using namespace YoggieEngine;
class Editor : public Application {
public:
Editor() : Application("Editor"), Selected((entt::entity)-1){}
Editor() : Application("Editor"){}
void Run() override
{
std::string path = (std::filesystem::current_path()).string();
project.setProjectDirectory(path);
AssetManager::Init();
AssetManager::setAssetPath(project.GetProjectDirectory());
AssetManager::BuildAssetView();
LoadLastOrEmptyProject();
MainMenuBar menuBar = MainMenuBar();
ProjectInfo projectInfo(project);
Viewport sceneview = Viewport(scene);
RuntimeControls rc = RuntimeControls();
SceneExplorer explorer(Selected, scene);
Inspector inspector = Inspector();
Inspector inspector = Inspector(Selected);
Settings settings = Settings();
// AssetFinder assetsView = AssetFinder();
Console console = Console();
Selected = YoggieEngine::Entity((entt::entity) -1, &scene);
double previous = glfwGetTime();
double lag = 0.0;
while (!appWindow.WindowShouldClose())
@ -114,23 +114,19 @@ public:
}
GuiBegin();
{
MainMenuBar menuBar = MainMenuBar();
// Show a menu bar
menuBar.ApplicationMenu(project);
menuBar.SceneMenu(project, scene);
menuBar.SelectMenu();
menuBar.WindowMenu();
menuBar.DebugMenu();
menuBar.Help();
// Show a menu bar
menuBar.ApplicationMenu(project);
menuBar.SceneMenu(project, scene);
menuBar.SelectMenu();
menuBar.WindowMenu();
menuBar.DebugMenu();
menuBar.Help();
if (scene.getReg().valid(Selected)) {
Entity SelectedEntity = Entity(Selected, &scene);
inspector.AddComponentDropDown(SelectedEntity);
inspector.ShowComponents(SelectedEntity);
}
projectInfo.Update();
sceneview.Update();
rc.Update();
@ -156,48 +152,33 @@ public:
// Otherwise load no project..
// OR
// Load an empty project.
mINI::INIStructure ini;
std::string path = (std::filesystem::current_path()).string();
project.setProjectDirectory(path);
if (std::filesystem::exists("build\\Debug\\Editor.ini"))
{
mINI::INIFile file("build\\Debug\\Editor.ini");
file.read(ini);
}
else
{
spdlog::debug("Could not find an `Editor.ini` file.");
}
AssetManager::Init();
AssetManager::setAssetPath(project.GetProjectDirectory());
AssetManager::BuildAssetView();
if (ini["editor"]["openlastproject"] == "TRUE")
{
Project::LoadProject(ini["cache"]["project"], project);
LoadScene(ini["cache"]["scene"], scene);
// Create a level and load it as the current level
auto importer = ModelImporter();
// create an ambient light source
auto light = scene.AddEntity("Light");
auto& lightComponent = light.AddComponent<LightComponent>();
lightComponent.Color = glm::vec3(1.0f);
// Create a cube
auto model = importer.Import("build/Debug/Models/Cube.obj");
auto cube = scene.AddEntity("Cube");
auto& render3DComponent = cube.AddComponent<Render3DComponent>();
render3DComponent.mesh = *(model->renderable->mesh);
cube.GetComponent<TransformComponent>().Position = glm::vec3(1.0f, 0.0f, 5.0f);
auto cube2 = scene.AddEntity("Cube2");
auto& rendercube2 = cube2.AddComponent<Render3DComponent>();
rendercube2.mesh = *(model->renderable->mesh);
auto& relationcube = cube.AddComponent<RelationComponent>(cube2);
auto& rigidbodycomp = cube.AddComponent<RigidBody>();
auto& rigidbodycomp2 = cube2.AddComponent<RigidBody>();
auto Grass = scene.AddEntity("Grass/Window-Pane");
//auto& renderGrass = Grass.AddComponent<Render3DComponent>();
}
else
{
spdlog::debug("Starting without a project. Please create one.");
}
}
private:
bool SimulatePhysics = true;
entt::entity Selected;
YoggieEngine::Entity Selected;
Project project;
Scene scene;

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@ -1,7 +1,8 @@
#pragma once
typedef uint64_t ENTITY_UUID;
#include "Scene.h"
namespace YoggieEngine {
class Scene;
class Entity {
public:
Entity() = default;
@ -25,8 +26,15 @@ namespace YoggieEngine {
}
// NOTE: Not Scene context aware!!
bool operator== (Entity& other) {
return m_entity == other.m_entity;
inline bool operator== (Entity& other) {
return m_entity == other.m_entity;// && other.m_scene == m_scene;
}
inline bool isValid() {
if (m_scene == nullptr)
return false;
return m_scene->m_registry.valid(m_entity);
}
private:

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@ -4,6 +4,11 @@
using namespace entt;
namespace YoggieEngine{
Scene::Scene(const std::string& name): name(name)
{
}
Scene::Scene()
{
}

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@ -4,6 +4,7 @@ namespace YoggieEngine {
class Scene
{
public:
Scene(const std::string& name );
Scene();
~Scene();
@ -15,6 +16,7 @@ namespace YoggieEngine {
void Stop();
entt::registry& getReg() { return m_registry; }
std::string name;
private:
entt::registry m_registry;

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@ -6,7 +6,7 @@ incfolder["assimp"] = "%{wks.location}/libs/assimp/include"
incfolder["glm"] = "%{wks.location}/libs/glm"
incfolder["entt"] = "%{wks.location}/libs/entt/src"
incfolder["yamlcpp"] = "%{wks.location}/libs/yaml-cpp/include"
incfolder["mINI"] = "%{wks.location}/libs/mINI/src"
-- Graphics
incfolder["glad"] = "%{wks.location}/libs/glad/include"
incfolder["glfw"] = "%{wks.location}/libs/glfw/include"

@ -0,0 +1 @@
Subproject commit cfccc2aab651cb19cbc2c3ad36be78c36078ec76

1
libs/mINI Submodule

@ -0,0 +1 @@
Subproject commit a1ff72e8898db8b53282e9eb7c7ec5973519787e