43fc721413
Replacing a few std::cout with spdlog::info/error
2023-05-09 19:36:34 +02:00
fef75ec64b
Started Working on an assetsystem for loading more complex models
2023-05-08 22:08:08 +02:00
3c38e2a988
Editor Layer + Updating Camera System
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Started updating the camera system, Moving editor logic to an Editor layer
2023-05-08 22:07:29 +02:00
e9852fe0e7
Implementing started properly implementing Gizmo
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Adding GetTransform to the transform component such that the proper view transform can be calculated for any scene camera
2023-05-08 22:06:01 +02:00
ec8045c4f4
Added Asset selection in Render3D component view (Not functional yet!)
2023-05-07 15:25:31 +02:00
042dc3a457
Update Transform Component view of the editor
2023-05-07 15:24:23 +02:00
28927d9a4e
Moved model file loading logic to the editor code base
2023-05-06 21:06:49 +02:00
89f5b1497f
Can move around scene again .. working on Rendering engine still
2023-05-03 16:40:43 +02:00
7448017701
Further abstraction of platform window handling
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We could now build our own native window class and stop relying on GLFW. However this won't be important for now!
2023-01-31 18:41:46 +01:00
7223c20f1d
Changed selected type
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Moving away from using the pure ENTT library types and starting to use my own
2023-01-14 22:11:09 +01:00
282844b905
Load the previously loaded project and scene on startup
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(read from an ini file)
2023-01-14 21:44:48 +01:00
145338d666
Editor Refactor
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This refactor of the editor code makes the code more maintainable.
All widget objects have now moved away from RAII and are now just allocated object that live for the entirety of the applications lifetime.
This feels better as I am used to this style plus constantly pushing and popping objects from the stack seems a little wasteful (although I as of right now have no way to prove that it is ).
2023-01-14 17:27:37 +01:00
79b68fbff1
deferred rendering can be enabled for certain meshes
2023-01-13 17:55:45 +01:00
13f67a7cdb
Basic input handling, Editor camera Movement
2023-01-04 19:01:58 +01:00
d5a6ddb9d5
Moving vegetation test to the renderer
2023-01-04 15:57:08 +01:00
75aa577211
Relation widget + small memory leak solved
2023-01-01 17:00:48 +01:00
fe7e168e21
Adding a relationship component
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The relationship component enables us to define a hierarchy through the ECS. This creates a pathway towards Inverse Kinematics
2022-12-31 02:42:27 +01:00
2dcc3f1803
Deferred rendering mode + Skybox
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- Added deferred rendering mode to the renderer
- Added a skybox to the forward rendering mode
- moved default imported assets directory (temporary fix)
2022-12-28 22:35:23 +01:00
2a5c7811e7
Importing mesh asset now functioning
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- Added debug logging for all user actions regarding FileDialog
- Importing a Meshasset wil now Create a propery entity for the asset.
2022-12-27 21:16:56 +01:00
3fa5455b43
Improving the editor, ImGuizmo is now rendering guizmo's
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- Added Guzimo's to the sceneview
- Added new menu to the menubar
- Improved multiple widgets (ImGui windows)
- Added a new RuntimeControl widget (ImGui window)
- New Screenshots
2022-12-24 02:10:29 +01:00
fd68c5dde3
Moving Physics to its own system
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- Moved Physx to a singular Physics system
- Removed old Physx test code from application.cpp
2022-12-24 02:00:11 +01:00
1f1a776686
Adding physx and fixing memory allocation of AssetView
2022-12-22 17:16:09 +01:00
e7f1bd7d52
Removing big memory hog from renderer
2022-12-21 19:11:27 +01:00
a1ec94e983
Applying better design choices for general engine
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Renderer is causing a big memory leak because it never deletes its Vertex Array
2022-11-12 22:40:36 +01:00
4b84707f98
New entrypoint
2022-11-12 16:57:34 +01:00
3d3596a3b6
Framebuffer now takes a size parameter
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Scene now fills entire scene/Game view widget
2022-11-11 19:30:54 +01:00
628225af45
Asset explorer showing files
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After loading a project the asset explorer now show all the project files.
2022-11-11 13:10:05 +01:00
b5db500d48
Import / Export Meshes
2022-11-10 21:51:11 +01:00
f7a85d53ab
Editor Asset explorer setup
2022-11-10 21:50:27 +01:00
c57177a1a9
Rudimentary Scene loading
2022-11-09 15:27:06 +01:00
9a9db279a5
Added new ComponentWidget and ViewWidget
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A Render3DComponent can now be edited, A game view is available in the editor for game runtime rendering
2022-11-05 20:50:35 +01:00
b2688e843c
Precompiled header for the engine core library
2022-11-05 20:14:36 +01:00
28c64b43ba
Improved architecute
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further abstracting away the runtime
2022-11-05 19:14:23 +01:00
02e14aa8fa
Solving a few warnings
2022-11-05 17:17:08 +01:00
7343300dcb
Loading Projects now
2022-11-05 13:47:37 +01:00
3b91516d6e
Move Editor UI into its own 'UI' folder
2022-11-05 13:47:19 +01:00
c8ebc0fa17
Working on scene and project serialisation
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Added scene/project save and load to main menu, added file dialogs for opening and saving scene/project
2022-11-05 12:50:01 +01:00
41d5b87c7b
Editor console basics and more dependencies
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Added basics of an editor console, Added YAML-CPP as a dependency of the editor , Added NativeFileDialog as a dependency
2022-11-05 12:29:50 +01:00
b44c88d05c
Engine clean
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Added namespaces to the core engine, improved premake setup, added a buildsolution batch script, removed tinygltf submodule
2022-11-04 14:14:53 +01:00
f37175a01e
Additions to editor
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Entities can be selected using the scene-explorer, Components can be viewed and edited through the inspector , empty Entities can be added through the mainmenu bar
2022-11-03 20:33:14 +01:00
c62f3615d4
Redering cube in editor
2022-11-03 15:06:42 +01:00
23ac663667
Sandbox App is no longer an editor, Editor setup has moved to the editor project
2022-10-22 15:21:48 +02:00
955eeabb48
Adding / organizing the workspace into multple seperate projects
2022-10-22 14:58:55 +02:00