Building a custom engine for games https://barink.dev
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Nigel dab01f1541 Initial setup.
Correctly linking glfw and spdlog...
Linking could be improved by not needing the sandbox
application to also be linked with glfw
2022-04-20 21:40:35 +02:00
.vscode Cleanup workspace 2021-09-29 19:14:27 +01:00
MyGraphicsEngine Initial setup. 2022-04-20 21:40:35 +02:00
SandboxApplication Initial setup. 2022-04-20 21:40:35 +02:00
.gitignore Initial setup. 2022-04-20 21:40:35 +02:00
premake5.lua Initial setup. 2022-04-20 21:40:35 +02:00
README.md Initial commit, Basic project structure 2021-05-22 20:50:20 +01:00
TODO.md Cleanup workspace 2021-09-29 19:14:27 +01:00

BarinkEngine

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Features

NOTE Not in any particular order

  • Rendering

    • OpenGL
    • Vulkan
  • Logging

    • Different for debug and release
    • Different per OS
  • Physics

    • PhysX
    • Alternative for non-nvidia stuff?!
  • Basic Entity Component system

  • Graphical scripting ??

  • Scripting support ( idk what language)

  • Configuration options

    • JSON
    • LUA
    • others ?!?!?

Screenshots

added soon

Planning

see TODO

Windows development workflow

added soon

Linux development workflow

added soon