Commit Graph

13 Commits (f5c680ba3e260a2bd9ae6100b727c23f69136568)

Author SHA1 Message Date
Nigel Barink f5c680ba3e Improved shader definition loader 2022-04-30 22:51:50 +02:00
Nigel Barink f547ff1b8f Basic rectangle drawing 2022-04-30 20:20:07 +02:00
Nigel Barink ddf7e14682 Added spdlog as a submodule 2022-04-29 20:40:25 +02:00
Nigel Barink f613059c2d Added glm as a git submodule 2022-04-29 13:32:58 +02:00
Nigel Barink 56ec05adf1 Added GLFW as a submodule 2022-04-29 13:28:42 +02:00
Nigel Barink a6d2c49f71 Merge branch 'main' of https://git.barink.dev/Nigel/MyGameEngine into main 2022-04-29 13:10:42 +02:00
Nigel Barink 358b088fc9 Adjusted TODO and README markdown files 2022-04-29 13:10:08 +02:00
Nigel Barink bd116cd203 Adjusted TODO and README markdown files 2022-04-29 13:09:07 +02:00
Nigel Barink 86b0506bbb Added abstracted window
Added Lua interpreter
2022-04-28 21:02:54 +02:00
Nigel Barink 168b936945 Created a basic shader object and window object
Using GLAD to load OpenGL/Vulkan extensions
2022-04-22 22:37:38 +02:00
Nigel Barink dab01f1541 Initial setup.
Correctly linking glfw and spdlog...
Linking could be improved by not needing the sandbox
application to also be linked with glfw
2022-04-20 21:40:35 +02:00
Nigel Barink 2a93a78c4f Cleanup workspace 2021-09-29 19:14:27 +01:00
Nigel Barink b089c76938 Initial commit, Basic project structure 2021-05-22 20:50:20 +01:00