Added abstracted window

Added Lua interpreter
Feature/BasicRenderer
Nigel Barink 2022-04-28 21:02:54 +02:00
parent 168b936945
commit 86b0506bbb
5 changed files with 46 additions and 15 deletions

View File

@ -1,3 +1,6 @@
{
"cmake.configureOnOpen": true
"cmake.configureOnOpen": true,
"files.associations": {
"iosfwd": "cpp"
}
}

View File

@ -16,7 +16,9 @@ class BarinkWindow{
BarinkWindow(const int width, const int height);
~BarinkWindow();
void EnterLoop();
bool WindowShouldClose();
void Poll();
};

View File

@ -1,6 +1,7 @@
#include "MyGraphicsEngine/Window.h"
#include <spdlog/spdlog.h>
bool BarinkWindow::InitGLFW(){
if(!glfwInit())
{
@ -31,6 +32,8 @@ Width(width), Height(height), FullScreen(false){
glViewport(0,0, Width, Height);
}
@ -39,13 +42,12 @@ BarinkWindow::~BarinkWindow(){
glfwTerminate();
}
void BarinkWindow::EnterLoop(){
while(!glfwWindowShouldClose(window))
{
glClear(GL_COLOR_BUFFER_BIT);
bool BarinkWindow::WindowShouldClose(){
return glfwWindowShouldClose(window);
}
glfwSwapBuffers(window);
glfwPollEvents();
}
void BarinkWindow::Poll()
{
glfwSwapBuffers(window);
glfwPollEvents();
}

View File

@ -3,6 +3,15 @@
#include <MyGraphicsEngine/Window.h>
#include <string>
extern "C"
{
#include "lauxlib.h"
#include "lua.h"
#include "lualib.h"
}
int main (int argc, char *argv[] ){
@ -15,9 +24,22 @@ int main (int argc, char *argv[] ){
}
std::string vertexShaderSource = "build/SandboxApplication/Debug/test.vs";
std::string fragmentShaderSource = "build/SandboxApplication/Debug/test.fs";
Shader(vertexShaderSource, fragmentShaderSource);
//Shader shader (vertexShaderSource, fragmentShaderSource);
lua_State* L = luaL_newstate();
luaL_openlibs(L);
luaL_dostring(L, "print('BarinkEngine')");
luaL_dofile(L,"script.lua");
glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
while (!GameWindow.WindowShouldClose()) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT) ;
GameWindow.EnterLoop();
GameWindow.Poll();
}
}

View File

@ -13,17 +13,19 @@ workspace "BarinkEngine"
includedirs {
"./libs/glad/include",
"./MyGraphicsEngine/include"
"./MyGraphicsEngine/include",
"./libs/lua-5.4.4/lua"
}
libdirs{
"./libs/spdlog-1.9.1/build"
"./libs/spdlog-1.9.1/build",
"./libs/lua-5.4.4/lua"
}
links{
"liblua",
"spdlog",
"glfw3",
"X11",