Initial commit, Basic project structure

Feature/BasicRenderer
Nigel Barink 2021-05-22 20:50:20 +01:00
commit b089c76938
10 changed files with 513 additions and 0 deletions

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# BarinkEngine
```
,---,. ,-. ,---,.
,' .' \ ,--, ,--/ /| ,' .' | ,--,
,---.' .' | __ ,-,--.'| ,---,,--. :/ |,---.' | ,---, ,--.'| ,---,
| | |: | ,' ,'/ /| |, ,-+-. / : : ' / | | .' ,-+-. / | ,----._,| |, ,-+-. / |
: : : / ,--.--. ' | |' `--'_ ,--.'|' | ' / : : |-,,--.'|' |/ / ' `--'_ ,--.'|' | ,---.
: | ; / \| | ,,' ,'| | | ,"' ' | : : | ;/| | ,"' | : ,' ,'| | | ,"' | / \
| : .--. .-. ' : / ' | | | | / | | | \ | : .| | / | | | .\ ' | | | | / | |/ / |
| | . |\__\/: . | | ' | | : | | | | ' : |. \| | |-| | | | . ; '; | | : | | | | . ' / |
' : '; |," .--.; ; : | ' : |__| | | |/| | ' \ ' : ;/| | | |/' . . ' : |__| | | |/' ; /|
| | | ;/ / ,. | , ; | | '.'| | |--' ' : |--'| | | | |--' `---`-'| | | '.'| | |--' ' | / |
| : /; : .' ---' ; : | |/ ; |,' | : .| |/ .'__/\_: ; : | |/ | : |
| | ,' | , .-./ | , /'---' '--' | | ,' '---' | : | , /'---' \ \ /
`----' `--`---' ---`-' `----' \ \ / ---`-' `----'
`--`-'
```
## Features
**NOTE** __Not in any particular order__
- Rendering
- OpenGL
- Vulkan
- Logging
- Different for debug and release
- Different per OS
- Physics
- PhysX
- Alternative for non-nvidia stuff?!
- Basic Entity Component system
- Graphical scripting ??
- Scripting support ( idk what language)
- Configuration options
- JSON
- LUA
- others ?!?!?
## Screenshots
__added soon__
<img src="images/" ></img>
## Planning
see [TODO](docs/TODO.md)
## Windows development workflow
__added soon__
## Linux development workflow
__added soon__

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#!/bin/bash
echo "BarinkEngine Terminal"
echo "Loading environment..."
source ./scripts/load.env

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# Project Planning
**NOTE:** __Fairly detailed planning__
<input type="checkbox"></input> Setup build system \
<input type="checkbox"></input> Link with GLFW \
<input type="checkbox"></input> Basic Window \
<input type="checkbox"></input> Basic Triangle rendering \
<input type="checkbox"></input> Basic Textures \
<input type="checkbox"></input> Link GLEW \
<input type="checkbox"></input> Work on basic logging \
<input type="checkbox"></input> Input handling \
<input type="checkbox"></input> More shader work \
<input type="checkbox"></input> Load FBX model files \
<input type="checkbox"></input> Basic Physics \
<input type="checkbox"></input> To far in the future

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workspace "BarinkEngine"
configurations { "Debug", "Release" }
project "Engine"
kind "ConsoleApp"
language "C"
targetdir "build/%{cfg.buildcfg}"
files { "src/*.c"}
filter "configurations:Debug"
defines {"DEBUG"}
symbols "On"
filter "configurations:Release"
defines {"NDEBUG"}
optimize "On"

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# Sets up a comfortable terminal experience
# Define aliases
alias gg="git status"
alias ga="git add"
alias gm="git commit"
alias gp="git push"
alias run=$(pwd)/scripts/run.sh
# Define environment variables
export message="Hello environment!"

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#!/bin/bash
echo $0
if [ $0 -eq "Release" ]; then
echo "Run release"
else
echo "Run debug"
fi

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#include <stdio.h>
int main (void) {
puts("Hello, world!");
return 0;
}