YoggieEngine/premake5.lua

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workspace "BarinkEngine"
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configurations { "Debug", "Test", "Release" }
language "C++"
cppdialect "C++17"
targetdir "./build/%{prj.name}/%{cfg.buildcfg}"
objdir "./intermediates/%{prj.name}/%{cfg.buildcfg}"
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architecture "x86_64"
filter "configurations:Debug"
defines {"DEBUG"}
symbols "On"
filter "configurations:Release"
defines {"NDEBUG"}
optimize "On"
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project "SandboxApplication"
kind "ConsoleApp"
buildmessage "Building Sandbox ..."
links{
"BarinkEngine"
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}
includedirs{
"./BarinkEngine/Include",
-- I'd prefer if didn't need these..
-- We'll figure that out some time later
"./libs/lua/include",
"./libs/spdlog/include",
"./libs/glm",
"./libs/GorillaAudio/include",
"./libs/assimp/include",
"./libs/glad/include",
"./libs/glfw/include",
"./libs/tinygltf",
"./libs/glew/include",
"./libs/glm",
"./libs/ImGui",
}
libdirs {
'./build/BarinkEngine/Debug'
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}
files {
"./SandboxApplication/*.h",
"./SandboxApplication/*.cpp"
}
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include("./BarinkEngine")