Commit Graph

12 Commits (Feature/InputManager)

Author SHA1 Message Date
Nigel Barink dae8830e2b Graphics Engine is now part of the whole engine instead, Project will
actually compile #9
2022-05-28 13:32:17 +02:00
Nigel Barink 3446bc2399 Reorganising the game engine structure. Getting things ready for real development of the engine 2022-05-27 22:47:36 +02:00
Nigel Barink 9165e30d0e Incorrectly loading a model, Adding a VertexArray abstraction
* Using import library assimp to incorrectly load a cube.obj
* Using a temporary Renderable class as a placeholder for all data needed
to render the mesh.
* Vertex Array abstraction added
2022-05-04 23:25:18 +02:00
Nigel Barink af4a114fad Added IMGUI 2022-05-04 14:39:27 +02:00
Nigel Barink 9c92cc05b7 Added Gorrilla-Audio and Tinygltf Library
Started laying out a assetManager / ModelImporter
2022-05-04 11:11:57 +02:00
Nigel Barink f5c680ba3e Improved shader definition loader 2022-04-30 22:51:50 +02:00
Nigel Barink f547ff1b8f Basic rectangle drawing 2022-04-30 20:20:07 +02:00
Nigel Barink 86b0506bbb Added abstracted window
Added Lua interpreter
2022-04-28 21:02:54 +02:00
Nigel Barink 168b936945 Created a basic shader object and window object
Using GLAD to load OpenGL/Vulkan extensions
2022-04-22 22:37:38 +02:00
Nigel Barink dab01f1541 Initial setup.
Correctly linking glfw and spdlog...
Linking could be improved by not needing the sandbox
application to also be linked with glfw
2022-04-20 21:40:35 +02:00
Nigel Barink 2a93a78c4f Cleanup workspace 2021-09-29 19:14:27 +01:00
Nigel Barink b089c76938 Initial commit, Basic project structure 2021-05-22 20:50:20 +01:00