LearnOpenGL/src/OutlinePass.h
Nigel 4355a12b9a Architecture redesign
PART 1:
- Added a Renderer class
- Added a Application interface
- Added a RenderPass interface
- Added multiple RenderPass classes
- Added a Window class
- Moved Shaders into a Shader folder

The idea behind this redesign is to make more abstractions.
These abstraction are then supposedly going to make it easier
to focus on the next couple tutorials main elements
2022-10-18 22:57:50 +02:00

30 lines
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C++

#pragma once
#include <glm/glm.hpp>
#include "RenderPass.h"
#include "FrameBuffer.h"
#include "RenderBuffer.h"
#include "texture.h"
#include "model.h"
#include "camera.h"
class OutlinePass : RenderPass {
public:
void Setup() override;
void Render() override;
OutlinePass (Shader& shader, Model& sceneObject, glm::mat4& model , glm::mat4& projection, Camera& camera) ;
~OutlinePass();
private:
FrameBuffer m_outlineFrameBuffer;
RenderBuffer m_outlineRenderBuffer;
Texture* m_depthTexture;
glm::mat4 model;
glm::mat4 projection;
Model& m_model;
Camera& camera;
};