#pragma once #include #include "RenderPass.h" #include "FrameBuffer.h" #include "RenderBuffer.h" #include "texture.h" #include "model.h" #include "camera.h" class OutlinePass : RenderPass { public: void Setup() override; void Render() override; OutlinePass (Shader& shader, Model& sceneObject, glm::mat4& model , glm::mat4& projection, Camera& camera) ; ~OutlinePass(); private: FrameBuffer m_outlineFrameBuffer; RenderBuffer m_outlineRenderBuffer; Texture* m_depthTexture; glm::mat4 model; glm::mat4 projection; Model& m_model; Camera& camera; };