LearnOpenGL/src/OutlinePass.h

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#pragma once
#include <glm/glm.hpp>
#include "RenderPass.h"
#include "FrameBuffer.h"
#include "RenderBuffer.h"
#include "texture.h"
#include "model.h"
#include "camera.h"
class OutlinePass : RenderPass {
public:
void Setup() override;
void Render() override;
OutlinePass (Shader& shader, Model& sceneObject, glm::mat4& model , glm::mat4& projection, Camera& camera) ;
~OutlinePass();
private:
FrameBuffer m_outlineFrameBuffer;
RenderBuffer m_outlineRenderBuffer;
Texture* m_depthTexture;
glm::mat4 model;
glm::mat4 projection;
Model& m_model;
Camera& camera;
};