30 lines
618 B
C
30 lines
618 B
C
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#pragma once
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#include <glm/glm.hpp>
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#include "RenderPass.h"
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#include "FrameBuffer.h"
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#include "RenderBuffer.h"
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#include "texture.h"
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#include "model.h"
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#include "camera.h"
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class OutlinePass : RenderPass {
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public:
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void Setup() override;
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void Render() override;
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OutlinePass (Shader& shader, Model& sceneObject, glm::mat4& model , glm::mat4& projection, Camera& camera) ;
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~OutlinePass();
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private:
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FrameBuffer m_outlineFrameBuffer;
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RenderBuffer m_outlineRenderBuffer;
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Texture* m_depthTexture;
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glm::mat4 model;
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glm::mat4 projection;
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Model& m_model;
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Camera& camera;
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};
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