28 lines
494 B
C++

#pragma once
#include <vector>
#include <iostream>
#include <glm/gtc/matrix_transform.hpp>
#include "glad/glad.h"
#include "GLFW/glfw3.h"
#include "../PerfCounter.h"
#include "Primitives/Camera.h"
#include "Renderable.h"
#include "Memory/Framebuffer.h"
#include "../Scene/Components.h"
namespace BarinkEngine {
class Renderer {
public:
Renderer();
~Renderer();
void Prepare(Scene& scene);
void Render(Scene& scene );
void Render(Framebuffer& framebuffer, Scene& scene);
};
}