#pragma once #include #include #include #include "glad/glad.h" #include "GLFW/glfw3.h" #include "../PerfCounter.h" #include "Primitives/Camera.h" #include "Renderable.h" #include "Memory/Framebuffer.h" #include "../Scene/Components.h" namespace BarinkEngine { class Renderer { public: Renderer(); ~Renderer(); void Prepare(Scene& scene); void Render(Scene& scene ); void Render(Framebuffer& framebuffer, Scene& scene); }; }