33 lines
483 B
C++

#pragma once
#include <vector>
#include <glm/gtc/matrix_transform.hpp>
#include "glad/glad.h"
#include "GLFW/glfw3.h"
#include "../PerfCounter.h"
#include "Primitives/Camera.h"
#include "Renderable.h"
#include "GPUBucket.h"
#include "Framebuffer.h"
namespace BarinkEngine {
class Renderer {
public:
Renderer();
~Renderer();
void Render();
void Render(Framebuffer& framebuffer);
void Submit(Renderable* model);
private:
std::vector<GPU_Bucket*> models;
};
}