33 lines
483 B
C++
33 lines
483 B
C++
#pragma once
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#include <vector>
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#include <glm/gtc/matrix_transform.hpp>
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#include "glad/glad.h"
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#include "GLFW/glfw3.h"
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#include "../PerfCounter.h"
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#include "Primitives/Camera.h"
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#include "Renderable.h"
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#include "GPUBucket.h"
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#include "Framebuffer.h"
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namespace BarinkEngine {
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class Renderer {
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public:
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Renderer();
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~Renderer();
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void Render();
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void Render(Framebuffer& framebuffer);
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void Submit(Renderable* model);
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private:
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std::vector<GPU_Bucket*> models;
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};
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}
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