Primitive Blending functionality
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75aa577211
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@ -1,8 +1,5 @@
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#include <YoggieEngine.h>
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#include "CubeMap.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include "../stb_image.h"
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YoggieEngine::CubeMap::CubeMap()
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{
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@ -1,11 +1,8 @@
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#include <YoggieEngine.h>
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#include "Texture.h"
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#include <GLFW/glfw3.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include "../stb_image.h"
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namespace YoggieEngine {
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Texture::Texture(const std::string texturePath) {
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Texture::Texture(const std::string texturePath , bool Transparency) {
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int width, height, channels;
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unsigned char* data = stbi_load(texturePath.c_str(), &width, &height, &channels, 0);
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@ -16,8 +13,15 @@ namespace YoggieEngine {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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glGenerateMipmap(GL_TEXTURE_2D);
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if (Transparency) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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else {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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@ -2,7 +2,7 @@
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namespace YoggieEngine {
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class Texture {
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public:
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Texture(const std::string texturePath);
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Texture(const std::string texturePath, bool Transparency = false);
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void Bind();
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void Unbind();
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4
YoggieEngine/src/Graphics/stb_image.cpp
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4
YoggieEngine/src/Graphics/stb_image.cpp
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@ -0,0 +1,4 @@
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#include <YoggieEngine.h>
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image.h"
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@ -1,5 +1,6 @@
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#pragma once
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// Important STL
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#include <string>
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#include <list>
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@ -18,7 +19,7 @@
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#include <glm/gtc/type_ptr.hpp>
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#include <imgui.h>
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#include <entt/entt.hpp>
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#include "Graphics/stb_image.h"
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extern "C"
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