2022-06-04 23:44:54 +00:00
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#pragma once
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#include <vector>
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#include <glm/glm.hpp>
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2022-10-08 13:34:02 +00:00
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#include "Vertex.h"
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2022-06-04 23:44:54 +00:00
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2022-10-08 13:34:02 +00:00
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namespace BarinkEngine {
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struct Mesh {
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2022-06-04 23:44:54 +00:00
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std::vector<Vertex> vertices;
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2022-07-08 19:35:14 +00:00
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std::vector<unsigned int> elements;
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2022-06-04 23:44:54 +00:00
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};
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2022-10-08 13:34:02 +00:00
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}
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