2022-06-04 23:44:54 +00:00
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#pragma once
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#include <vector>
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#include <glm/glm.hpp>
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2022-07-08 19:35:14 +00:00
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#include "VertexArray.h"
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#include "Buffer.h"
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2022-06-04 23:44:54 +00:00
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namespace BarinkEngine{
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struct Vertex {
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glm::vec3 vertices;
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glm::vec2 uv;
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};
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class Mesh {
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public:
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std::vector<Vertex> vertices;
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2022-07-08 19:35:14 +00:00
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std::vector<unsigned int> elements;
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2022-06-04 23:44:54 +00:00
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2022-07-08 19:35:14 +00:00
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private:
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GpuBuffer vertexBuffer;
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GpuBuffer elementBuffer;
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VertexArray VAO;
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unsigned int UV_id;
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2022-06-04 23:44:54 +00:00
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};
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2022-05-04 21:25:18 +00:00
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}
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