Nigel Barink Nigel
  • The Netherlands
  • https://barink.dev
  • I develop and experiment with software for fun.. whilst trying to make a career out of it.

  • Joined on 2020-10-03
47 contributions in the last 12 months
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Nigel closed issue Yoggie-Game-Studio/YoggieEngine#6 2022-11-12 21:43:39 +00:00
loading OBJ / FBX Files
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2022-11-12 21:40:52 +00:00
a1ec94e983 Applying better design choices for general engine
4b84707f98 New entrypoint
3d3596a3b6 Framebuffer now takes a size parameter
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2022-11-11 12:10:14 +00:00
628225af45 Asset explorer showing files
b5db500d48 Import / Export Meshes
f7a85d53ab Editor Asset explorer setup
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2022-11-09 14:27:15 +00:00
c57177a1a9 Rudimentary Scene loading
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2022-11-05 19:50:44 +00:00
9a9db279a5 Added new ComponentWidget and ViewWidget
210d535c41 Removed unnecessary inlcudes
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2022-11-05 19:14:45 +00:00
b2688e843c Precompiled header for the engine core library
28c64b43ba Improved architecute
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2022-11-05 16:17:17 +00:00
02e14aa8fa Solving a few warnings
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2022-11-05 12:47:52 +00:00
7343300dcb Loading Projects now
3b91516d6e Move Editor UI into its own 'UI' folder
c8ebc0fa17 Working on scene and project serialisation
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2022-11-05 11:30:10 +00:00
41d5b87c7b Editor console basics and more dependencies
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2022-11-04 13:15:04 +00:00
b44c88d05c Engine clean
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2022-11-04 08:57:10 +00:00
644b6db100 More official engine name
Nigel renamed repository from MyGameEngine to Yoggie-Game-Studio/YoggieEngine 2022-11-04 08:51:00 +00:00
Nigel closed issue Yoggie-Game-Studio/YoggieEngine#4 2022-11-03 19:41:07 +00:00
Static renderer
Nigel deleted branch Feature/B-ECS from Yoggie-Game-Studio/YoggieEngine 2022-11-03 19:39:30 +00:00
Nigel deleted branch Feature/SceneGraph from Yoggie-Game-Studio/YoggieEngine 2022-11-03 19:38:39 +00:00
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2022-11-03 19:37:39 +00:00
f37175a01e Additions to editor
c62f3615d4 Redering cube in editor
3e75406783 Adding ImGuizmo submodule
65ae892951 Performance sampler added
f0984b6117 Adding a really basic ambient light component
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Nigel pushed to Feature/SceneGraph at Yoggie-Game-Studio/YoggieEngine 2022-11-03 19:33:23 +00:00
f37175a01e Additions to editor
Nigel pushed to Feature/SceneGraph at Yoggie-Game-Studio/YoggieEngine 2022-11-03 14:06:53 +00:00
c62f3615d4 Redering cube in editor
3e75406783 Adding ImGuizmo submodule
65ae892951 Performance sampler added
Compare 3 commits »
Nigel pushed to Feature/SceneGraph at Yoggie-Game-Studio/YoggieEngine 2022-10-23 15:33:56 +00:00
f0984b6117 Adding a really basic ambient light component
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2022-10-23 12:36:53 +00:00
adf2331ab1 Render position of the cube based on the transform component, fixed some compile issues with the previous commit
99eb5282e5 Added a prepare step to the renderer , removed transform object and GPUBucket object, Added a mesh to the Render3DComponent
bc1254e427 Rendering a cube basics through ENTT
7458254b2d Basic Entity Components implementation
b359a940ba Adding a new submodel ENTT
Compare 21 commits »