Compare commits
3 Commits
1f1a776686
...
3fa5455b43
Author | SHA1 | Date | |
---|---|---|---|
3fa5455b43 | |||
ad79aa2865 | |||
fd68c5dde3 |
@ -16,6 +16,8 @@ includedirs{
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-- I'd prefer if didn't need these..
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-- We'll figure that out some time later
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"../libs/physx/physx/include",
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"../libs/physx/pxshared/include",
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incfolder["lua"],
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incfolder["spdlog"],
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incfolder["glm"],
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@ -5,7 +5,7 @@
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class EditorWindow {
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public:
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EditorWindow(const std::string& name ) { ImGui::Begin(name.c_str()); }
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EditorWindow(const std::string& name, ImGuiWindowFlags_ flags = ImGuiWindowFlags_None ) { ImGui::Begin(name.c_str(), false ,flags); }
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@ -22,6 +22,7 @@ public:
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ImGui_ImplGlfw_InitForOpenGL(window.GetGLFWHandle(), true);
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ImGui_ImplOpenGL3_Init("#version 450");
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ImGuizmo::SetImGuiContext(ImGui::GetCurrentContext());
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ImGuizmo::SetOrthographic(true);
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}
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@ -138,6 +138,33 @@ public:
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}
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}
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void DebugMenu()
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{
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if (ImGui::BeginMenu("Debug")) {
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ImGui::EndMenu();
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}
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}
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void SelectMenu() {
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if (ImGui::BeginMenu("Select")) {
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ImGui::EndMenu();
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}
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}
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void WindowMenu() {
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if (ImGui::BeginMenu("Window")) {
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ImGui::EndMenu();
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}
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}
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void Help() {
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if (ImGui::BeginMenu("Help")) {
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ImGui::EndMenu();
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}
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}
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~MainMenuBar() { ImGui::EndMainMenuBar(); }
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private:
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char* path = nullptr;
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@ -17,6 +17,11 @@
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typedef void ( *voidFunction ) (void);
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using namespace YoggieEngine;
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auto matrix = glm::mat4(1.0f);
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auto worldOrigin = glm::mat4(1.0f);
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auto projection = glm::perspective(45.0f, 0.89f, 0.001f, 1.0f);
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auto view = glm::mat4(1.0f);
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inline void ComponentView(const std::string& componentName, voidFunction func)
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{
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ImGuiWindowFlags_ window_flags = ImGuiWindowFlags_None;
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@ -123,28 +128,108 @@ public:
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}
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};
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class Viewport : EditorWindow {
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public:
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Viewport (Framebuffer& fb) : EditorWindow("SceneView") {
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ImGui::Image(
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Viewport (Framebuffer& fb, Camera cam ) : EditorWindow("SceneView")
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{
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ImVec2 WinPos = ImGui::GetWindowPos();
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ImVec2 ContentRegionMin = ImGui::GetWindowContentRegionMin();
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ImVec2 ContentRegionMax = ImGui::GetWindowContentRegionMax();
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ImVec2 ScreenSpaceMin = { ContentRegionMin.x + WinPos.x, ContentRegionMin.y + WinPos.y };
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ImVec2 ScreenSpaceMax = { ContentRegionMax.x + WinPos.x,ContentRegionMax.y + WinPos.y };
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ImGui::Image(
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(void*)(intptr_t)fb.GetColourAttachment(),
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ImVec2{ (float)ImGui::GetWindowWidth(),(float)ImGui::GetWindowHeight() }
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);
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//ImGuizmo::SetDrawlist();
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//ImGuizmo::SetRect(ImGui::GetWindowPos().x, ImGui::GetWindowPos().y, ImGui::GetWindowWidth(), ImGui::GetWindowHeight());
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//ImGuizmo::Enable(true);
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//ImGuizmo::Manipulate(glm::value_ptr(view), glm::value_ptr(projection), ImGuizmo::TRANSLATE, ImGuizmo::WORLD, glm::value_ptr(trans));
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ImGuizmo::Enable(true);
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ImGuizmo::SetRect(ScreenSpaceMin.x, ScreenSpaceMin.y,ContentRegionMax.x, ContentRegionMax.y);
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ImGuizmo::ViewManipulate(glm::value_ptr(cam.ViewMatrix), 1, { ScreenSpaceMin.x,ScreenSpaceMin.y }, { 90,90 }, 0x22CCCCCC);
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ImGuizmo::DrawGrid(glm::value_ptr(cam.ViewMatrix), glm::value_ptr(cam.ProjectionMatrix), glm::value_ptr(worldOrigin), 100.0f);
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// Matrix is the model matrix we would want to manipulate
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ImGuizmo::Manipulate(glm::value_ptr(cam.ViewMatrix), glm::value_ptr(cam.ProjectionMatrix), ImGuizmo::TRANSLATE, ImGuizmo::WORLD, glm::value_ptr(matrix));
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}
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};
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int selectedGfxAPI = 0;
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int selectedPhysicsEngine = 0;
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glm::vec3 Gravity = glm::vec3(0.0f, -9.81f, 0.0f);
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bool ShowAdvancedOptions = false;
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bool DebugEngine = false;
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class Settings : EditorWindow {
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public:
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Settings() : EditorWindow("Settings") {
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ImGui::LabelText("##title-settings", "Fine grain control over your engine... ");
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Settings() : EditorWindow("Settings")
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{
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ImGui::LabelText("##title-settings", "Fine grain control over the engine!");
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if (ImGui::BeginCombo("Graphics API", GraphicsAPI[selectedGfxAPI])) {
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for (int i = 0; i < 3; i++) {
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bool isSelected = i == selectedGfxAPI;
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if (ImGui::Selectable(GraphicsAPI[i], isSelected)) {
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selectedGfxAPI = i;
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}
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if(isSelected)
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ImGui::SetItemDefaultFocus();
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}
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ImGui::EndCombo();
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}
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ImGui::NewLine();
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if (ImGui::BeginCombo("Physics Engine", PhysicsEngine[selectedPhysicsEngine])) {
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for (int i = 0; i < 2; i++) {
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bool isSelected = i == selectedPhysicsEngine;
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if (ImGui::Selectable(PhysicsEngine[i], isSelected)) {
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selectedGfxAPI = i;
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}
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if (isSelected)
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ImGui::SetItemDefaultFocus();
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}
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ImGui::EndCombo();
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}
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ImGui::InputFloat3("Gravity", glm::value_ptr(Gravity));
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ImGui::NewLine();
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if (ImGui::Button("Show Advanced options ")) {
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ShowAdvancedOptions = !ShowAdvancedOptions;
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}
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if (ShowAdvancedOptions)
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{
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ImGui::Checkbox("Debug Engine", &DebugEngine);
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}
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}
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private:
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const char* PhysicsEngine[2] = {
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"PhysX",
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"Jolt Physics"
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};
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const char* GraphicsAPI[3] = {
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"OpenGL",
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"Vulkan",
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"Metal (Apple)"
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};
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};
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class ProjectInfo : EditorWindow {
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@ -183,6 +268,9 @@ public:
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.f, 0.f, 0.f, 0.f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1.f, 1.f, 1.f, 0.2f));
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Texture folderIcon = Texture("rsc/folderIcon.png");
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Texture assetIcon = Texture("rsc/assetIcon.png");
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int row = 0;
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int column = 0;
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@ -197,14 +285,14 @@ public:
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if (asset.isFolder) {
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ImGui::ImageButton(
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(ImTextureID)(Texture("rsc/folderIcon.png")).GetID(),
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(ImTextureID)folderIcon.GetID(),
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ImVec2{ (float)iconSize,(float)iconSize });
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ImGui::Text(asset.GetName(), row);
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}
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else {
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ImGui::ImageButton(
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(ImTextureID)(Texture("rsc/assetIcon.png")).GetID(),
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(ImTextureID)assetIcon.GetID(),
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ImVec2{ (float)iconSize, (float)iconSize });
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ImGui::Text(asset.GetName(), row);
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@ -217,12 +305,58 @@ public:
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ImGui::PopStyleColor(3);
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ImGui::EndTable();
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const GLuint textures[2]{ assetIcon.GetID(), folderIcon.GetID() };
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glDeleteTextures(2, textures );
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}
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}
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private:
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static Texture folderIcon;
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static Texture AssetIcon;
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int iconSize = 60;
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};
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#define RuntimeControlWindowFlags (ImGuiWindowFlags_)(ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse)
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struct ButtonInfo {
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const char* Name;
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ImVec4 Color;
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};
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class RuntimeControls : EditorWindow {
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public:
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RuntimeControls() : EditorWindow("RuntimeControls", RuntimeControlWindowFlags) {
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ImGui::SameLine((ImGui::GetWindowContentRegionMax().x / 2) - ( numButtons * buttonSize.x ));
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for (int i = 0; i < numButtons; i++) {
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ImVec4 color = button[i].Color;
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ImGui::PushStyleColor(ImGuiCol_Button, color);
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const float strengthIncrease = 1.5f;
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ImGui::PushStyleColor(
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ImGuiCol_ButtonHovered,
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ImVec4{
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color.x * strengthIncrease,
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color.y * strengthIncrease,
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color.z * strengthIncrease,
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color.w
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}
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);
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if (ImGui::Button(button[i].Name, buttonSize)) {
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}
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ImGui::PopStyleColor();
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ImGui::PopStyleColor();
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ImGui::SameLine();
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}
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}
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private:
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ImVec2 buttonSize = ImVec2{ 90 ,25 };
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unsigned int numButtons = 2;
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ButtonInfo button[2] = {
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{"Play" , ImVec4{ 0.001 * 12 , 0.001 * 201 , 0.001* 69, 1.0f}},
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{"Simulate", ImVec4{ 0.001 * 14, 0.001 * 157, 0.001 * 201, 1.0f}}
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};
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};
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@ -1,5 +1,6 @@
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#include "../../YoggieEngine/src/EntryPoint.h"
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#include "../../YoggieEngine/src/AssetManager/ModelImporter.h"
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#include "../../YoggieEngine/src/Physics/Physics.h"
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#include <nfd.h>
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@ -18,99 +19,64 @@
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const unsigned int MS_PER_UPDATE = 2;
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void CreateTestProject(std::unique_ptr<Project>& project, Scene& scene);
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RendererConfig EditorSceneRendererConfig{
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1200, // Screen Width
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700, // Screen Height
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glm::vec3{0,0,0}, // Clear Color
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true // Depth testing
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};
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class Editor : public Application {
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public:
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Editor() : Application("Editor"){
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}
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void Run() override
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Editor()
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: Application("Editor"),
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AppWindow(1200,700),
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framebuffer(new Framebuffer(1200,700)),
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viewportRenderer(EditorSceneRendererConfig),
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EditorGUIRenderer(AppWindow),
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Selected((entt::entity)-1)
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{
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auto NativeEditorWindow = NativeWindow(1200, 700);
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framebuffer = new Framebuffer(800, 600);
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auto renderer = Renderer(RendererConfig{
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1200, // Screen Width
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700, // Screen Height
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glm::vec3{0,0,0}, // Clear Color
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true // Depth testing
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});
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auto GuiRenderer = GUIRenderer(NativeEditorWindow);
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Selected = (entt::entity)-1;
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CreateTestProject(CurrentProject, ActiveScene);
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ActiveScene.Start();
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renderer.setCurrentFrameBuffer(*framebuffer);
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double previous = glfwGetTime();
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double lag = 0.0;
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while (!NativeEditorWindow.WindowShouldClose())
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{
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double current = glfwGetTime();
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double elapsed = current - previous;
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previous = current;
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lag += elapsed;
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NativeEditorWindow.Poll();
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while (lag >= MS_PER_UPDATE)
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{
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ActiveScene.Update();
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lag -= MS_PER_UPDATE;
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}
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// submit DrawCommands for all render3DComponents
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auto group = ActiveScene.getReg().view<TransformComponent, Render3DComponent>();
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group.each([&renderer](auto enity, TransformComponent& t, Render3DComponent& renderComponent) {
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renderer.Submit(renderComponent, t);
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});
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renderer.Render();
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GuiRenderer.Begin();
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RenderGUI();
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GuiRenderer.End();
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NativeEditorWindow.SwapBuffers();
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glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
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}
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delete framebuffer;
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ActiveScene.Stop();
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viewportRenderer.setCurrentFrameBuffer(*framebuffer);
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}
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void RenderGUI() {
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void RenderScene() {
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// submit DrawCommands for all render3DComponents
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auto group = ActiveScene.getReg().view<TransformComponent, Render3DComponent>();
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group.each([&](auto enity, TransformComponent& t, Render3DComponent& renderComponent) {
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viewportRenderer.Submit(renderComponent, t);
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});
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viewportRenderer.Render();
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}
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void RenderEditorGUI() {
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EditorGUIRenderer.Begin();
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ImGui::DockSpaceOverViewport(ImGui::GetMainViewport());
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// Show a menu bar
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{
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MainMenuBar menuBar= MainMenuBar();
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MainMenuBar menuBar = MainMenuBar();
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menuBar.ApplicationMenu(CurrentProject);
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menuBar.SceneMenu(CurrentProject, ActiveScene);
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menuBar.SelectMenu();
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menuBar.WindowMenu();
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menuBar.DebugMenu();
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menuBar.Help();
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}
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{
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ProjectInfo projectInfo(*(CurrentProject.get()));
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ProjectInfo projectInfo(*(CurrentProject.get()));
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}
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{
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Viewport sceneview = Viewport(*framebuffer);
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Viewport sceneview = Viewport(*framebuffer, viewportRenderer.getCamera());
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}
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{
|
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RuntimeControls rc = RuntimeControls();
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}
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{
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SceneExplorer explorer(Selected, ActiveScene);
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}
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@ -126,14 +92,14 @@ public:
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}
|
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{
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Settings();
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Settings settings = Settings();
|
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}
|
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|
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{
|
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AssetFinder assetsView = AssetFinder();
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// AssetFinder assetsView = AssetFinder();
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}
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
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Console console = Console();
|
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console.Show();
|
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@ -141,15 +107,74 @@ public:
|
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|
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ImGui::ShowDemoWindow();
|
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ImGui::ShowMetricsWindow();
|
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EditorGUIRenderer.End();
|
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}
|
||||
|
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void Run() override
|
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{
|
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CreateTestProject(CurrentProject, ActiveScene);
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ActiveScene.Start();
|
||||
|
||||
|
||||
// Create the physics engine demo!
|
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Physics Physics;
|
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//Physics.Demo();
|
||||
|
||||
|
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double previous = glfwGetTime();
|
||||
double lag = 0.0;
|
||||
while (!AppWindow.WindowShouldClose())
|
||||
{
|
||||
|
||||
double current = glfwGetTime();
|
||||
double elapsed = current - previous;
|
||||
previous = current;
|
||||
lag += elapsed;
|
||||
|
||||
AppWindow.Poll();
|
||||
|
||||
if (SimulatePhysics)
|
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{
|
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Physics.Step(1.0f / 60.0f);
|
||||
}
|
||||
|
||||
|
||||
while (lag >= MS_PER_UPDATE)
|
||||
{
|
||||
ActiveScene.Update();
|
||||
lag -= MS_PER_UPDATE;
|
||||
}
|
||||
|
||||
RenderScene();
|
||||
|
||||
RenderEditorGUI();
|
||||
|
||||
AppWindow.SwapBuffers();
|
||||
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
|
||||
}
|
||||
|
||||
delete framebuffer;
|
||||
ActiveScene.Stop();
|
||||
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
NativeWindow AppWindow;
|
||||
|
||||
Framebuffer* framebuffer;
|
||||
Renderer viewportRenderer;
|
||||
|
||||
GUIRenderer EditorGUIRenderer;
|
||||
|
||||
// Editor State
|
||||
bool SimulatePhysics = false;
|
||||
entt::entity Selected;
|
||||
|
||||
std::unique_ptr<Project> CurrentProject;
|
||||
Scene ActiveScene;
|
||||
entt::entity Selected;
|
||||
Framebuffer* framebuffer ;
|
||||
|
||||
|
||||
};
|
||||
@ -174,7 +199,7 @@ void CreateTestProject(std::unique_ptr<Project>& project, Scene& scene ) {
|
||||
|
||||
// Create a cube
|
||||
auto model = importer.Import("build/Debug/Models/Cube.obj");
|
||||
auto cube = scene.AddEntity("cube");
|
||||
auto cube = scene.AddEntity("Cube");
|
||||
|
||||
auto& render3DComponent = cube.AddComponent<Render3DComponent>();
|
||||
render3DComponent.mesh = *(model->renderable->mesh);
|
||||
|
@ -7,7 +7,9 @@
|
||||
|
||||
<img src="Screenshots/screen1.png" width="300"></img> \
|
||||
<img src="Screenshots/screen2.png" width="300"></img> \
|
||||
<img src="Screenshots/YoggieEditor.png" width="300"></img>
|
||||
<img src="Screenshots/YoggieEditor.png" width="300"></img> \
|
||||
<img src="Screenshots/YoggieEditor_workingGuizmo.png" width="300"></img> \
|
||||
<img src="Screenshots/YoggieEditorV0.2.png" width="300"></img>
|
||||
## Planning
|
||||
see [TODO](docs/TODO.md) \
|
||||
see [Features](Features.md)
|
||||
|
BIN
Screenshots/YoggieEditorV0.2.png
(Stored with Git LFS)
Normal file
BIN
Screenshots/YoggieEditorV0.2.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Screenshots/YoggieEditor_workingGuizmo.png
(Stored with Git LFS)
Normal file
BIN
Screenshots/YoggieEditor_workingGuizmo.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,45 +1,13 @@
|
||||
#include <YoggieEngine.h>
|
||||
#include "Application.h"
|
||||
#include <PxPhysicsAPI.h>
|
||||
#define PVD_HOST "127.0.0.1"
|
||||
|
||||
using namespace physx;
|
||||
|
||||
namespace YoggieEngine {
|
||||
|
||||
static PxDefaultErrorCallback gDefaultErrorCallback;
|
||||
static PxDefaultAllocator gDefaultAllocatorCallback;
|
||||
static PxFoundation* mFoundation;
|
||||
static PxPvd* mPvd;
|
||||
static PxPvdTransport* transport;
|
||||
static PxPhysics* mPhysics;
|
||||
bool recordMemoryAllocations = true;
|
||||
|
||||
|
||||
Application::Application(const std::string& name )
|
||||
Application::Application(const std::string& name)
|
||||
: m_AppName(name)
|
||||
{
|
||||
EngineInstrumentation::PerfomanceSamplerInit();
|
||||
|
||||
// startup PhysX
|
||||
mFoundation = PxCreateFoundation(PX_PHYSICS_VERSION, gDefaultAllocatorCallback, gDefaultErrorCallback);
|
||||
if (!mFoundation) {
|
||||
spdlog::critical("PxCreateFoundation failed!");
|
||||
}
|
||||
|
||||
mPvd = physx::PxCreatePvd(*mFoundation);
|
||||
if (!mPvd) {
|
||||
spdlog::critical("pxCreatPvd failed!");
|
||||
}
|
||||
transport = PxDefaultPvdSocketTransportCreate(PVD_HOST, 5425, 10);
|
||||
mPvd->connect(*transport, PxPvdInstrumentationFlag::eALL);
|
||||
|
||||
|
||||
mPhysics = PxCreatePhysics(PX_PHYSICS_VERSION, *mFoundation, PxTolerancesScale(), recordMemoryAllocations, mPvd);
|
||||
if (!mPhysics) {
|
||||
spdlog::critical("pxCreatePhysics failed!");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -48,24 +16,5 @@ namespace YoggieEngine {
|
||||
}
|
||||
|
||||
|
||||
Application::~Application(){
|
||||
|
||||
if (mPhysics)
|
||||
mPhysics->release();
|
||||
|
||||
if (mPvd) {
|
||||
if (mPvd->isConnected()) {
|
||||
mPvd->disconnect();
|
||||
}
|
||||
mPvd->release();
|
||||
}
|
||||
|
||||
if (transport)
|
||||
transport->release();
|
||||
|
||||
|
||||
if (mFoundation)
|
||||
mFoundation->release();
|
||||
}
|
||||
|
||||
}
|
||||
Application::~Application() {}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include <YoggieEngine.h>
|
||||
#include "Camera.h"
|
||||
namespace YoggieEngine {
|
||||
|
||||
Camera::Camera(glm::vec3 position, glm::vec3 rotation, float zoom)
|
||||
: Position(position), Rotation(rotation), Zoom(zoom) {
|
||||
|
||||
@ -8,17 +9,28 @@ namespace YoggieEngine {
|
||||
Right = glm::vec3(0.0f, 0.0f, 1.0f);
|
||||
Up = glm::vec3(0.0f, 1.0f, 0.0f);
|
||||
|
||||
|
||||
auto rotated_position = glm::rotate(glm::mat4(1.0f), Rotation.x, glm::vec3(1.0f, 0.0f, 0.0f)) * glm::vec4(Position, 1.0f);
|
||||
ViewMatrix = glm::lookAt(
|
||||
Position,
|
||||
glm::vec3{ rotated_position.x, rotated_position.y , rotated_position.z } + Front,
|
||||
Up);
|
||||
|
||||
ProjectionMatrix = glm::perspective(glm::radians(Zoom), (800.0f / 600.0f), 0.001f, 100.0f);
|
||||
|
||||
}
|
||||
|
||||
Camera::~Camera() {
|
||||
|
||||
}
|
||||
|
||||
glm::mat4 Camera::GetViewMatrix() {
|
||||
return glm::lookAt(
|
||||
|
||||
|
||||
void Camera::Update() {
|
||||
ViewMatrix = glm::lookAt(
|
||||
Position,
|
||||
Position + Front,
|
||||
Up
|
||||
);
|
||||
Position + Front,
|
||||
Up);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -2,20 +2,24 @@
|
||||
namespace YoggieEngine {
|
||||
class Camera {
|
||||
public:
|
||||
Camera(glm::vec3 position, glm::vec3 rotation, float zoom);
|
||||
~Camera();
|
||||
|
||||
void Update();
|
||||
|
||||
glm::vec3 Position;
|
||||
glm::vec3 Rotation;
|
||||
float Zoom;
|
||||
|
||||
Camera(glm::vec3 position, glm::vec3 rotation, float zoom);
|
||||
~Camera();
|
||||
|
||||
glm::mat4 GetViewMatrix();
|
||||
glm::mat4 ViewMatrix;
|
||||
glm::mat4 ProjectionMatrix;
|
||||
|
||||
|
||||
private:
|
||||
glm::vec3 Front;
|
||||
glm::vec3 Right;
|
||||
glm::vec3 Up;
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
|
@ -101,29 +101,29 @@ namespace YoggieEngine {
|
||||
}
|
||||
|
||||
|
||||
void Shader::setUniformMat4(std::string uniformName, glm::mat4 matrix4) const
|
||||
void Shader::setUniformMat4(std::string uniformName, const glm::mat4& matrix4) const
|
||||
{
|
||||
glUniformMatrix4fv(glGetUniformLocation(id, uniformName.c_str()), 1, GL_FALSE, glm::value_ptr(matrix4));
|
||||
}
|
||||
void Shader::setUniformVec4(std::string uniformName, glm::vec4 vector4) const
|
||||
void Shader::setUniformVec4(std::string uniformName, const glm::vec4& vector4) const
|
||||
{
|
||||
glUniform4fv(glGetUniformLocation(id, uniformName.c_str()), 1, glm::value_ptr(vector4));
|
||||
}
|
||||
void Shader::setUniformVec3(std::string uniformName, glm::vec3 vector3) const
|
||||
void Shader::setUniformVec3(std::string uniformName, const glm::vec3& vector3) const
|
||||
{
|
||||
glUniform3fv(glGetUniformLocation(id, uniformName.c_str()), 1, glm::value_ptr(vector3));
|
||||
}
|
||||
void Shader::setUniformVec2(std::string uniformName, glm::vec2 vector2) const
|
||||
void Shader::setUniformVec2(std::string uniformName,const glm::vec2& vector2) const
|
||||
{
|
||||
glUniform2fv(glGetUniformLocation(id, uniformName.c_str()), 1, glm::value_ptr(vector2));
|
||||
}
|
||||
|
||||
void Shader::setUniformFloat(std::string uniformName, float value) const
|
||||
void Shader::setUniformFloat(std::string uniformName, const float& value) const
|
||||
{
|
||||
glUniform1f(glGetUniformLocation(id, uniformName.c_str()), value);
|
||||
}
|
||||
|
||||
void Shader::setUniformInt(std::string uniformName, int value) const
|
||||
void Shader::setUniformInt(std::string uniformName, const int& value) const
|
||||
{
|
||||
glUniform1i(glGetUniformLocation(id, uniformName.c_str()), value);
|
||||
}
|
||||
|
@ -8,12 +8,12 @@ namespace YoggieEngine {
|
||||
public:
|
||||
Shader(const std::string vertexShaderPath, const std::string fragmentShaderPath);
|
||||
void Use() const;
|
||||
void setUniformMat4(std::string uniformName, glm::mat4 matrix4)const;
|
||||
void setUniformVec4(std::string uniformName, glm::vec4 vector4)const;
|
||||
void setUniformVec3(std::string uniformName, glm::vec3 vector3)const;
|
||||
void setUniformVec2(std::string uniformName, glm::vec2 vector2)const;
|
||||
void setUniformFloat(std::string uniformName, float value)const;
|
||||
void setUniformInt(std::string uniformName, int value) const;
|
||||
void setUniformMat4(std::string uniformName, const glm::mat4& matrix4)const;
|
||||
void setUniformVec4(std::string uniformName, const glm::vec4& vector4)const;
|
||||
void setUniformVec3(std::string uniformName, const glm::vec3& vector3)const;
|
||||
void setUniformVec2(std::string uniformName, const glm::vec2& vector2)const;
|
||||
void setUniformFloat(std::string uniformName, const float& value)const;
|
||||
void setUniformInt(std::string uniformName, const int& value) const;
|
||||
|
||||
int id;
|
||||
|
||||
|
@ -7,9 +7,7 @@
|
||||
#include "../Graphics/Primitives/DrawCommand.h"
|
||||
|
||||
namespace YoggieEngine {
|
||||
float Angle = 0.0;
|
||||
Camera cam = Camera(glm::vec3(12.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), 90.0f);
|
||||
glm::mat4 projection = glm::perspective(glm::radians(cam.Zoom), (800.0f / 600.0f), 0.001f, 100.0f);
|
||||
Camera cam = Camera(glm::vec3(12.0f, 0.0f, 0.0f), glm::vec3(45.0f, 0.0f, 0.0f), 90.0f);
|
||||
|
||||
Renderer::Renderer(RendererConfig& config)
|
||||
: m_framebuffer(Framebuffer(config.ScreenWidth, config.ScreenHeight))
|
||||
@ -20,6 +18,10 @@ Renderer::Renderer(RendererConfig& config)
|
||||
Renderer::~Renderer(){}
|
||||
|
||||
|
||||
Camera& Renderer::getCamera() {
|
||||
return cam;
|
||||
}
|
||||
|
||||
void Renderer::Submit( Render3DComponent& renderComponent, TransformComponent& transform) {
|
||||
|
||||
if (renderComponent.VAO == 0 || renderComponent.IBO == 0)
|
||||
@ -63,7 +65,7 @@ void Renderer::Submit( Render3DComponent& renderComponent, TransformComponent& t
|
||||
|
||||
}
|
||||
|
||||
void Renderer::Render()
|
||||
void Renderer::Render()
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer.GetId());
|
||||
|
||||
@ -89,10 +91,10 @@ void Renderer::Render()
|
||||
glm::mat4 modelMatrix = glm::translate(glm::mat4(1.0f), command.transform.Position) * glm::scale(glm::mat4(1.0f), command.transform.Scale) * rotation;
|
||||
|
||||
|
||||
command.shader.setUniformVec3("Color", glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
command.shader.setUniformVec3("Color", glm::vec3(0.3f, 0.3f, 0.3f));
|
||||
command.shader.setUniformMat4("M", modelMatrix);
|
||||
command.shader.setUniformMat4("V", cam.GetViewMatrix());
|
||||
command.shader.setUniformMat4("P", projection);
|
||||
command.shader.setUniformMat4("V", cam.ViewMatrix);
|
||||
command.shader.setUniformMat4("P", cam.ProjectionMatrix);
|
||||
|
||||
glDrawElements(GL_TRIANGLES, static_cast<unsigned int>(command.num_elements),
|
||||
GL_UNSIGNED_INT, NULL);
|
||||
|
@ -24,11 +24,13 @@ namespace YoggieEngine {
|
||||
|
||||
|
||||
void Submit(Render3DComponent& renderComponent, TransformComponent& transform); // Collects DrawCommands
|
||||
void Render(); // Draw to screen (usingthe drawCalls
|
||||
void Render(); // Draw to screen (using drawCall structs)
|
||||
|
||||
void setCurrentFrameBuffer(const Framebuffer& fb);
|
||||
void setClearColor(const glm::vec3& ClearColor);
|
||||
|
||||
Camera& getCamera();
|
||||
|
||||
private:
|
||||
Framebuffer m_framebuffer;
|
||||
glm::vec3 m_clearColor;
|
||||
|
132
YoggieEngine/src/Physics/Physics.cpp
Normal file
132
YoggieEngine/src/Physics/Physics.cpp
Normal file
@ -0,0 +1,132 @@
|
||||
#include <YoggieEngine.h>
|
||||
#include "Physics.h"
|
||||
|
||||
namespace YoggieEngine {
|
||||
|
||||
Physics::Physics()
|
||||
{
|
||||
// startup PhysX
|
||||
mFoundation = PxCreateFoundation(PX_PHYSICS_VERSION, gDefaultAllocatorCallback, gDefaultErrorCallback);
|
||||
if (!mFoundation) {
|
||||
spdlog::critical("PxCreateFoundation failed!");
|
||||
}
|
||||
|
||||
mPvd = physx::PxCreatePvd(*mFoundation);
|
||||
if (!mPvd) {
|
||||
spdlog::critical("pxCreatPvd failed!");
|
||||
}
|
||||
transport = PxDefaultPvdSocketTransportCreate(PVD_HOST, 5425, 10);
|
||||
mPvd->connect(*transport, PxPvdInstrumentationFlag::eALL);
|
||||
|
||||
|
||||
mPhysics = PxCreatePhysics(PX_PHYSICS_VERSION, *mFoundation, PxTolerancesScale(), recordMemoryAllocations, mPvd);
|
||||
if (!mPhysics) {
|
||||
spdlog::critical("pxCreatePhysics failed!");
|
||||
}
|
||||
gDispatcher = nullptr;
|
||||
gMaterial = nullptr;
|
||||
mScene = nullptr;
|
||||
|
||||
|
||||
}
|
||||
|
||||
Physics::~Physics()
|
||||
{
|
||||
if (mScene)
|
||||
mScene->release();
|
||||
|
||||
if (gDispatcher)
|
||||
gDispatcher->release();
|
||||
|
||||
if (mPhysics)
|
||||
mPhysics->release();
|
||||
|
||||
if (mPvd) {
|
||||
if (mPvd->isConnected()) {
|
||||
mPvd->disconnect();
|
||||
}
|
||||
mPvd->release();
|
||||
}
|
||||
|
||||
if (transport)
|
||||
transport->release();
|
||||
|
||||
|
||||
if (mFoundation)
|
||||
mFoundation->release();
|
||||
}
|
||||
|
||||
void Physics::Step(float dt)
|
||||
{
|
||||
mScene->simulate(dt);
|
||||
mScene->fetchResults(true);
|
||||
}
|
||||
|
||||
void Physics::Demo()
|
||||
{
|
||||
createScene();
|
||||
|
||||
SetupPvdDebug();
|
||||
|
||||
createGroundPlane();
|
||||
|
||||
createStack(PxTransform(PxVec3(0, 0, stackZ -= 10.0f)), 10, 2.0f);
|
||||
}
|
||||
|
||||
PxRigidDynamic* Physics::createDynamic(const PxTransform& t, const PxGeometry& geometry, const PxVec3& velocity = PxVec3(0)) {
|
||||
PxRigidDynamic* dynamic = PxCreateDynamic(*mPhysics, t, geometry, *gMaterial, 10.0f);
|
||||
dynamic->setAngularDamping(0.5f);
|
||||
dynamic->setLinearVelocity(velocity);
|
||||
mScene->addActor(*dynamic);
|
||||
return dynamic;
|
||||
}
|
||||
|
||||
void Physics::createStack(const PxTransform& t, PxU32 size, PxReal halfextent)
|
||||
{
|
||||
PxShape* shape = mPhysics->createShape(PxBoxGeometry(halfextent, halfextent, halfextent), *gMaterial);
|
||||
for (PxU32 i = 0; i < size; i++) {
|
||||
for (PxU32 j = 0; j < size - i; j++) {
|
||||
PxTransform localTm(PxVec3(PxReal(j * 2) - PxReal(size - i), PxReal(i * 2 + 1), 0) * halfextent);
|
||||
PxRigidDynamic* body = mPhysics->createRigidDynamic(t.transform(localTm));
|
||||
body->attachShape(*shape);
|
||||
PxRigidBodyExt::updateMassAndInertia(*body, 10.0f);
|
||||
mScene->addActor(*body);
|
||||
}
|
||||
}
|
||||
|
||||
shape->release();
|
||||
|
||||
}
|
||||
|
||||
void Physics::createScene()
|
||||
{
|
||||
PxSceneDesc sceneDesc(mPhysics->getTolerancesScale());
|
||||
sceneDesc.gravity = PxVec3(0.0f, -9.81f, 0.0f);
|
||||
gDispatcher = PxDefaultCpuDispatcherCreate(2);
|
||||
sceneDesc.cpuDispatcher = gDispatcher;
|
||||
sceneDesc.filterShader = PxDefaultSimulationFilterShader;
|
||||
mScene = mPhysics->createScene(sceneDesc);
|
||||
|
||||
}
|
||||
|
||||
void Physics::createGroundPlane()
|
||||
{
|
||||
gMaterial = mPhysics->createMaterial(0.5f, 0.5f, 0.6f);
|
||||
PxRigidStatic* groundPlane = PxCreatePlane(*mPhysics, PxPlane(0,1,0,0), *gMaterial);
|
||||
mScene->addActor(*groundPlane);
|
||||
|
||||
}
|
||||
|
||||
void Physics::SetupPvdDebug()
|
||||
{
|
||||
PxPvdSceneClient* pvdClient = mScene->getScenePvdClient();
|
||||
if (pvdClient) {
|
||||
pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONSTRAINTS, true);
|
||||
pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONTACTS, true);
|
||||
pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_SCENEQUERIES, true);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
66
YoggieEngine/src/Physics/Physics.h
Normal file
66
YoggieEngine/src/Physics/Physics.h
Normal file
@ -0,0 +1,66 @@
|
||||
#pragma once
|
||||
|
||||
#include <PxPhysicsAPI.h>
|
||||
using namespace physx; // For now will just focus on getting Physx working in its most basic form
|
||||
|
||||
#define PVD_HOST "127.0.0.1"
|
||||
#define MAX_IP_CHAR_COUNT 16
|
||||
|
||||
namespace YoggieEngine {
|
||||
|
||||
struct PhysicsConfig {
|
||||
|
||||
bool recordMemoryAllocations;
|
||||
const char PvdHost[MAX_IP_CHAR_COUNT];
|
||||
float StackZ;
|
||||
|
||||
};
|
||||
|
||||
class Physics {
|
||||
public:
|
||||
|
||||
Physics();
|
||||
~Physics();
|
||||
|
||||
void Step(float dt);
|
||||
|
||||
void Demo();
|
||||
|
||||
|
||||
private:
|
||||
|
||||
PxRigidDynamic* createDynamic(const PxTransform& t, const PxGeometry& geometry, const PxVec3& velocity);
|
||||
void createStack(const PxTransform& t, PxU32 size, PxReal halfextent);
|
||||
void createScene();
|
||||
void createGroundPlane();
|
||||
|
||||
void SetupPvdDebug();
|
||||
|
||||
|
||||
// Memory Management
|
||||
bool recordMemoryAllocations = true;
|
||||
PxDefaultErrorCallback gDefaultErrorCallback;
|
||||
PxDefaultAllocator gDefaultAllocatorCallback;
|
||||
PxDefaultCpuDispatcher* gDispatcher;
|
||||
|
||||
// Basics
|
||||
PxFoundation* mFoundation;
|
||||
PxPhysics* mPhysics;
|
||||
|
||||
// Simulation
|
||||
PxScene* mScene;
|
||||
PxMaterial* gMaterial;
|
||||
|
||||
PxReal stackZ = 10.0f;
|
||||
|
||||
// DEBUG
|
||||
PxPvd* mPvd;
|
||||
PxPvdTransport* transport;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -39,8 +39,11 @@ extern "C"
|
||||
#include "Graphics/Primitives/Material.h"
|
||||
#include "Graphics/Renderer.h"
|
||||
|
||||
#include "Physics/Physics.h"
|
||||
|
||||
#include "EventSystem/EventEmitter.h"
|
||||
#include "EventSystem/EventListener.h"
|
||||
|
||||
|
||||
#include "Scene/Scene.h"
|
||||
#include "Application.h"
|
||||
|
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Reference in New Issue
Block a user