Nigel Barink Nigel
  • The Netherlands
  • https://barink.dev
  • Heya folks, my name is Nigel. I am a passionate software engineer.

    Hobbies:

    • Writing software 🖥️

    • Baking bread🍞🥖

    • Learning Guitar 🎸

    Languages: 🇳🇱🇬🇧

  • Joined on 2020-10-03
Nigel deleted branch sandboxKernelDev from Nigel/BarinkOS 2023-10-28 18:32:43 +00:00
Nigel deleted branch PCIBusEnumeration from Nigel/BarinkOS 2023-10-28 18:32:40 +00:00
Nigel deleted branch PCI-IDE from Nigel/BarinkOS 2023-10-28 18:32:37 +00:00
Nigel deleted branch Interrupts from Nigel/BarinkOS 2023-10-28 18:32:32 +00:00
Nigel deleted branch FAT16 from Nigel/BarinkOS 2023-10-28 18:32:28 +00:00
Nigel pushed to dev at Nigel/BarinkOS 2023-10-27 16:08:48 +00:00
e82392e9d9 FAT Filesystem implementation additions
64c87a2a58 Fixing an issue in the CoreLib
04470edcc6 Adding gdb init and adjusting some of the build automation steps
2970806705 ACPI reading memory when mapped to higher half
e8df6ec628 Updating Build scripts
Compare 5 commits »
Nigel pushed to master at Nigel/LearnOpenGL 2023-06-05 16:40:19 +00:00
e4587f7c82 Specular BDRF
Nigel pushed to master at Nigel/LearnOpenGL 2023-06-05 15:48:24 +00:00
ae516a8007 Irradiance Map
6fd22a85d8 HDR skybox
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-06-05 15:48:18 +00:00
7349c0eb16 Basics of the meta Asset Management
19b630104c Big clean up, getting ready for new AssetManagement
7ec13a7020 Adding more input handlers
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Nigel closed issue Yoggie-Game-Studio/YoggieEngine#3 2023-05-25 10:47:21 +00:00
Implement a scene graph
Nigel commented on issue Yoggie-Game-Studio/YoggieEngine#3 2023-05-25 10:47:20 +00:00
Implement a scene graph

Implemented Months ago

Nigel commented on issue Yoggie-Game-Studio/YoggieEngine#8 2023-05-25 10:46:23 +00:00
CubeMaps ( such as a skybox )

Has been added months ago

Nigel closed issue Yoggie-Game-Studio/YoggieEngine#8 2023-05-25 10:46:09 +00:00
CubeMaps ( such as a skybox )
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-16 20:06:53 +00:00
4a84df7c3e Ignore more dirty submodules
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-16 20:04:41 +00:00
a297c7cb3a Adding googletest as a submodule
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-16 19:59:18 +00:00
8ef886df83 Clean up layer stack code, input now goes through each layer
817d0bdca9 Adding tests for decompose function
c640ac574b Fixed translation issue with Imguizmo
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-13 19:41:31 +00:00
0b2148ad55 Adding more things to .gitignore
95f77209cf Fixing lvalue errors on linux build
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-13 18:13:39 +00:00
f7e087ee8d remove yaml-cpp from root directory, Add tests project
e52db0fafd Remove Runtime Project
5bdc0034d1 Moving premake5.lua build file to their individual submodule folder
Compare 3 commits »
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-13 16:10:33 +00:00
ceb485018f Rudimentary implementation of the translate,Rotate,Scale tools
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-12 23:31:49 +00:00
daf26c304b Added a few thing , and started simplifying renderer