Nigel Barink Nigel
  • The Netherlands
  • https://barink.dev
  • Heya folks, my name is Nigel. I am a passionate software engineer.

    Hobbies:

    • Writing software 🖥️

    • Baking bread🍞🥖

    • Learning Guitar 🎸

    Languages: 🇳🇱🇬🇧

  • Joined on 2020-10-03
Nigel pushed to dev at Nigel/BarinkOS 2023-10-27 16:08:48 +00:00
e82392e9d9 FAT Filesystem implementation additions
64c87a2a58 Fixing an issue in the CoreLib
04470edcc6 Adding gdb init and adjusting some of the build automation steps
2970806705 ACPI reading memory when mapped to higher half
e8df6ec628 Updating Build scripts
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Nigel pushed to master at Nigel/LearnOpenGL 2023-06-05 16:40:19 +00:00
e4587f7c82 Specular BDRF
Nigel pushed to master at Nigel/LearnOpenGL 2023-06-05 15:48:24 +00:00
ae516a8007 Irradiance Map
6fd22a85d8 HDR skybox
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-06-05 15:48:18 +00:00
7349c0eb16 Basics of the meta Asset Management
19b630104c Big clean up, getting ready for new AssetManagement
7ec13a7020 Adding more input handlers
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Nigel closed issue Yoggie-Game-Studio/YoggieEngine#3 2023-05-25 10:47:21 +00:00
Implement a scene graph
Nigel commented on issue Yoggie-Game-Studio/YoggieEngine#3 2023-05-25 10:47:20 +00:00
Implement a scene graph

Implemented Months ago

Nigel commented on issue Yoggie-Game-Studio/YoggieEngine#8 2023-05-25 10:46:23 +00:00
CubeMaps ( such as a skybox )

Has been added months ago

Nigel closed issue Yoggie-Game-Studio/YoggieEngine#8 2023-05-25 10:46:09 +00:00
CubeMaps ( such as a skybox )
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-16 20:06:53 +00:00
4a84df7c3e Ignore more dirty submodules
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-16 20:04:41 +00:00
a297c7cb3a Adding googletest as a submodule
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-16 19:59:18 +00:00
8ef886df83 Clean up layer stack code, input now goes through each layer
817d0bdca9 Adding tests for decompose function
c640ac574b Fixed translation issue with Imguizmo
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-13 19:41:31 +00:00
0b2148ad55 Adding more things to .gitignore
95f77209cf Fixing lvalue errors on linux build
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-13 18:13:39 +00:00
f7e087ee8d remove yaml-cpp from root directory, Add tests project
e52db0fafd Remove Runtime Project
5bdc0034d1 Moving premake5.lua build file to their individual submodule folder
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-13 16:10:33 +00:00
ceb485018f Rudimentary implementation of the translate,Rotate,Scale tools
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-12 23:31:49 +00:00
daf26c304b Added a few thing , and started simplifying renderer
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-11 18:27:20 +00:00
550c1b6e5b Updated Editor architecture
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-09 17:39:03 +00:00
c82398205a Script component inspector, glfwErrorCallback etc...
43fc721413 Replacing a few std::cout with spdlog::info/error
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-08 20:18:23 +00:00
52747202d3 Mark two git submodules to ignore when their working tree has changes
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-08 20:08:22 +00:00
fef75ec64b Started Working on an assetsystem for loading more complex models
3c38e2a988 Editor Layer + Updating Camera System
e9852fe0e7 Implementing started properly implementing Gizmo
8e202f9d59 Introducing application layers
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-07 18:44:54 +00:00
d8627d0357 Removing unused TransformTree definition files
ec8045c4f4 Added Asset selection in Render3D component view (Not functional yet!)
042dc3a457 Update Transform Component view of the editor
28927d9a4e Moved model file loading logic to the editor code base
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