Nigel Barink Nigel
  • The Netherlands
  • https://barink.dev
  • I develop and experiment with software for fun.. whilst trying to make a career out of it.

  • Joined on 2020-10-03
Nigel closed issue Yoggie-Game-Studio/YoggieEngine#8 2023-05-25 10:46:09 +00:00
CubeMaps ( such as a skybox )
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-16 20:06:53 +00:00
4a84df7c3e Ignore more dirty submodules
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-16 20:04:41 +00:00
a297c7cb3a Adding googletest as a submodule
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-16 19:59:18 +00:00
8ef886df83 Clean up layer stack code, input now goes through each layer
817d0bdca9 Adding tests for decompose function
c640ac574b Fixed translation issue with Imguizmo
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-13 19:41:31 +00:00
0b2148ad55 Adding more things to .gitignore
95f77209cf Fixing lvalue errors on linux build
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-13 18:13:39 +00:00
f7e087ee8d remove yaml-cpp from root directory, Add tests project
e52db0fafd Remove Runtime Project
5bdc0034d1 Moving premake5.lua build file to their individual submodule folder
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-13 16:10:33 +00:00
ceb485018f Rudimentary implementation of the translate,Rotate,Scale tools
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-12 23:31:49 +00:00
daf26c304b Added a few thing , and started simplifying renderer
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-11 18:27:20 +00:00
550c1b6e5b Updated Editor architecture
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-09 17:39:03 +00:00
c82398205a Script component inspector, glfwErrorCallback etc...
43fc721413 Replacing a few std::cout with spdlog::info/error
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-08 20:18:23 +00:00
52747202d3 Mark two git submodules to ignore when their working tree has changes
Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-08 20:08:22 +00:00
fef75ec64b Started Working on an assetsystem for loading more complex models
3c38e2a988 Editor Layer + Updating Camera System
e9852fe0e7 Implementing started properly implementing Gizmo
8e202f9d59 Introducing application layers
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-07 18:44:54 +00:00
d8627d0357 Removing unused TransformTree definition files
ec8045c4f4 Added Asset selection in Render3D component view (Not functional yet!)
042dc3a457 Update Transform Component view of the editor
28927d9a4e Moved model file loading logic to the editor code base
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Nigel pushed to main at Yoggie-Game-Studio/YoggieEngine 2023-05-03 14:40:57 +00:00
89f5b1497f Can move around scene again .. working on Rendering engine still
7448017701 Further abstraction of platform window handling
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Nigel pushed to main at Nigel/PytorchTutorials 2023-03-30 18:09:20 +00:00
69c62a22de Learning about the building of neural networks
a05849a344 Learning about Transforms
a2dcfcf8e9 Moving Tutorial notebooks into a seperate folder
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Nigel pushed to main at Nigel/PytorchTutorials 2023-03-30 17:43:19 +00:00
69089d2af9 Moving FashionLabelingModel into a models folder
23a0591630 Dataloaders and datasets
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Nigel pushed to main at Nigel/PytorchTutorials 2023-03-30 16:59:55 +00:00
f9fbfae1c1 Learning about tensors
Nigel pushed to main at Nigel/PytorchTutorials 2023-03-28 19:00:48 +00:00
872947e867 QuickStart Model Tutorial Finished
Nigel created branch main in Nigel/PytorchTutorials 2023-03-28 19:00:48 +00:00
Nigel created repository Nigel/PytorchTutorials 2023-03-28 18:59:45 +00:00