Nigel Barink
ab5599f1fc
Started development of BECS - the basic ECS system for the engine
2022-08-06 18:24:05 +02:00
Nigel Barink
3639f967e1
Ignore untracked file changes in some submodules
...
These files are probably nothing of great importance to our
development and thus have no business showing up in our git status
2022-08-06 18:22:10 +02:00
Nigel Barink
5a06b068f3
Moving source files to a src folder
2022-08-06 18:21:42 +02:00
Nigel Barink
e31fd036ea
Added the basics for a scene explorer in ImGui
2022-07-10 15:52:25 +02:00
Nigel Barink
6a2e8d3b2f
Basic Scene creation
2022-07-09 22:21:56 +02:00
Nigel Barink
f8b390923e
Working on semi proper API to build a scene
2022-07-09 21:22:50 +02:00
Nigel Barink
b7e3465406
Editing the modelimporter to allow to create scene graphs
2022-07-08 21:35:14 +02:00
Nigel Barink
85f9c78adf
Started implementation of first event/message passing system
2022-06-10 22:44:40 +02:00
Nigel Barink
4df6cfba90
Added simple glfw input callbacks
2022-06-10 21:06:45 +02:00
Nigel Barink
7b9685c381
Externalized ImGUI compilation and fixed white screen issue
2022-06-10 21:06:20 +02:00
Nigel Barink
82e0f473fb
Shader copying now is a pre-build step
2022-06-08 21:40:49 +02:00
Nigel Barink
16b61986a1
Adding textures capabilities
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* Added Texures to the two sample cubes
* Modified mesh structure
- mesh now contains indices and vertices
- Vertices contain vertices and uv's (later on they will also
contain normals)
Solution definitely not perfect and needs improvement.
2022-06-05 01:44:54 +02:00
Nigel Barink
d019155d10
Working on basic rendering #4
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* Added a basic material abstraction
* Started implementation of RenderTarget (such as render textures)
2022-06-04 18:26:58 +02:00
Nigel Barink
d9f0f40ad9
Fixed perfomance counter
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* Added vert-count and draw call count
* extracted performance function to seperate header as inline functions
2022-05-29 21:31:21 +02:00
Nigel Barink
02727c74bb
Clean up of sandbox
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* Added a statistics panel
* Added comments to `Sandbox.cpp`
* Moved utility functions and GUI code out of sandbox.cpp
2022-05-29 15:23:08 +02:00
Nigel Barink
8cc6ed1f15
Multiple changes to prepare for the basic render engine.
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* Rendering 2 cubes
* per cube transform panels
* Updated TODO.md
* Updated README.md
2022-05-28 21:19:16 +02:00
Nigel Barink
76c051e407
Made multiple managers for individual pieces
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Added UIManager that renders the UI inside the window
2022-05-28 18:49:08 +02:00
Nigel Barink
dae8830e2b
Graphics Engine is now part of the whole engine instead, Project will
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actually compile #9
2022-05-28 13:32:17 +02:00
Nigel Barink
3446bc2399
Reorganising the game engine structure. Getting things ready for real development of the engine
2022-05-27 22:47:36 +02:00
Nigel Barink
4625ca657b
Small fix up
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* Added multiple ImGui windows with better widgets
* Fixed cube rendering wrong
* Added ImGui scripting window ( max 255 character script)
2022-05-13 22:38:37 +02:00
Nigel Barink
9165e30d0e
Incorrectly loading a model, Adding a VertexArray abstraction
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* Using import library assimp to incorrectly load a cube.obj
* Using a temporary Renderable class as a placeholder for all data needed
to render the mesh.
* Vertex Array abstraction added
2022-05-04 23:25:18 +02:00
Nigel Barink
eb0e7f7a51
Abstracted away the creation of buffers
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Added a transform
Updated the TODO.md
Updated default shaders to include the apropriate three 4x4 matrices to
render in 3D
2022-05-04 15:27:42 +02:00
Nigel Barink
af4a114fad
Added IMGUI
2022-05-04 14:39:27 +02:00
Nigel Barink
9c92cc05b7
Added Gorrilla-Audio and Tinygltf Library
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Started laying out a assetManager / ModelImporter
2022-05-04 11:11:57 +02:00
Nigel Barink
8efa1d1d0a
Added the last two libs which are not yet submodules
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to gitignore
2022-04-30 22:53:40 +02:00
Nigel Barink
f5c680ba3e
Improved shader definition loader
2022-04-30 22:51:50 +02:00
Nigel Barink
f547ff1b8f
Basic rectangle drawing
2022-04-30 20:20:07 +02:00
Nigel Barink
ddf7e14682
Added spdlog as a submodule
2022-04-29 20:40:25 +02:00
Nigel Barink
f613059c2d
Added glm as a git submodule
2022-04-29 13:32:58 +02:00
Nigel Barink
56ec05adf1
Added GLFW as a submodule
2022-04-29 13:28:42 +02:00
Nigel Barink
a6d2c49f71
Merge branch 'main' of https://git.barink.dev/Nigel/MyGameEngine into main
2022-04-29 13:10:42 +02:00
Nigel Barink
358b088fc9
Adjusted TODO and README markdown files
2022-04-29 13:10:08 +02:00
Nigel Barink
bd116cd203
Adjusted TODO and README markdown files
2022-04-29 13:09:07 +02:00
Nigel Barink
86b0506bbb
Added abstracted window
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Added Lua interpreter
2022-04-28 21:02:54 +02:00
Nigel Barink
168b936945
Created a basic shader object and window object
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Using GLAD to load OpenGL/Vulkan extensions
2022-04-22 22:37:38 +02:00
Nigel Barink
dab01f1541
Initial setup.
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Correctly linking glfw and spdlog...
Linking could be improved by not needing the sandbox
application to also be linked with glfw
2022-04-20 21:40:35 +02:00
Nigel Barink
2a93a78c4f
Cleanup workspace
2021-09-29 19:14:27 +01:00
Nigel Barink
b089c76938
Initial commit, Basic project structure
2021-05-22 20:50:20 +01:00