YoggieEngine/README.md

40 lines
1.1 KiB
Markdown
Raw Normal View History

# Yoggie Engine
<img src="Screenshots/Yoggie.webp" width="400" ></img>
## Screenshots
<img src="Screenshots/screen1.png" width="300"></img> \
<img src="Screenshots/screen2.png" width="300"></img> \
<img src="Screenshots/YoggieEditor.png" width="300"></img> \
<img src="Screenshots/YoggieEditor_workingGuizmo.png" width="300"></img> \
<img src="Screenshots/YoggieEditorV0.2.png" width="300"></img>
## Planning
see [TODO](docs/TODO.md) \
see [Features](Features.md)
_NOTE:_
The planning is moving away from markdown in favor
of gitea Projects. New planning will be visible on [this page](https://git.barink.dev/Nigel/MyGameEngine/projects).
## Requirements
#### Software
* Premake
* Git
* C++ Compiler
## Windows development workflow
User premake to generate project files for the approperiate build method.
On Windows I assume you'll build with visual studio
```bash
User:~$ premake vs2022
```
## Linux development workflow
Use premake to generate project files for the approperiate build method.
On Linux I assume you'll build with something like make.
```bash
User@Machine:~$ premake gmake2
```