Building a personal game engine for game jams. https://barink.dev
 
 
 
 
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Nigel Barink 3a9c07aff9 Mixing Deferred and Forward rendering
- TODO: fix Skybox affected by lighting pass
2022-12-28 23:17:55 +01:00
Editor Deferred rendering mode + Skybox 2022-12-28 22:35:23 +01:00
ImGui Adding / organizing the workspace into multple seperate projects 2022-10-22 14:58:55 +02:00
ImGuizmo Adding ImGuizmo submodule 2022-11-03 10:42:57 +01:00
Runtime Engine clean 2022-11-04 14:14:53 +01:00
SandboxApp Engine clean 2022-11-04 14:14:53 +01:00
Screenshots Improving the editor, ImGuizmo is now rendering guizmo's 2022-12-24 02:10:29 +01:00
YoggieEngine Mixing Deferred and Forward rendering 2022-12-28 23:17:55 +01:00
libs Adding physx and fixing memory allocation of AssetView 2022-12-22 17:16:09 +01:00
yaml-cpp Editor console basics and more dependencies 2022-11-05 12:29:50 +01:00
.gitattributes Editor Asset explorer setup 2022-11-10 21:50:27 +01:00
.gitignore Adding / organizing the workspace into multple seperate projects 2022-10-22 14:58:55 +02:00
.gitmodules Editor console basics and more dependencies 2022-11-05 12:29:50 +01:00
Features.md Editor console basics and more dependencies 2022-11-05 12:29:50 +01:00
README.md Improving the editor, ImGuizmo is now rendering guizmo's 2022-12-24 02:10:29 +01:00
TODO.md Moving to a single renderer instance system 2022-10-08 15:34:02 +02:00
buildSolution.bat Engine clean 2022-11-04 14:14:53 +01:00
libraries.lua Working on scene and project serialisation 2022-11-05 12:50:01 +01:00
premake5.lua Precompiled header for the engine core library 2022-11-05 20:14:36 +01:00

README.md

Yoggie Engine

Screenshots





Planning

see TODO
see Features NOTE:

The planning is moving away from markdown in favor of gitea Projects. New planning will be visible on this page.

Requirements

Software

  • Premake
  • Git
  • C++ Compiler

Windows development workflow

User premake to generate project files for the approperiate build method. On Windows I assume you'll build with visual studio

User:~$ premake vs2022

Linux development workflow

Use premake to generate project files for the approperiate build method. On Linux I assume you'll build with something like make.

User@Machine:~$ premake gmake2