23 lines
661 B
C++

#pragma once
#include "vector3.h"
#include <iostream>
void write_color(std::ostream& out, color pixel_color, int samples_per_pixel){
auto r = pixel_color.x();
auto g = pixel_color.y();
auto b = pixel_color.z();
// Divide the color by the number of samples
auto scale = 1.0 / samples_per_pixel;
r = sqrt (scale * r);
g = sqrt (scale * g);
b = sqrt (scale * b);
// Write the translated [0, 255] value of each color component
out << static_cast<int>( 256 * clamp(r, 0.0, 0.9999)) << ' '
<< static_cast<int> ( 256 * clamp(g, 0.0, 0.9999)) << ' '
<< static_cast<int> ( 256 * clamp(b, 0.0, 0.9999)) << '\n';
}