#pragma once #include "vector3.h" #include void write_color(std::ostream& out, color pixel_color, int samples_per_pixel){ auto r = pixel_color.x(); auto g = pixel_color.y(); auto b = pixel_color.z(); // Divide the color by the number of samples auto scale = 1.0 / samples_per_pixel; r = sqrt (scale * r); g = sqrt (scale * g); b = sqrt (scale * b); // Write the translated [0, 255] value of each color component out << static_cast( 256 * clamp(r, 0.0, 0.9999)) << ' ' << static_cast ( 256 * clamp(g, 0.0, 0.9999)) << ' ' << static_cast ( 256 * clamp(b, 0.0, 0.9999)) << '\n'; }