LearnOpenGL/shader.vs
2022-02-11 22:24:15 +01:00

16 lines
301 B
GLSL

#version 460 core
layout (location=0) in vec3 aPos;
layout (location=1) in vec3 aColor;
uniform float HorizontalOffset;
out vec3 ourColor;
out vec4 ourPosition;
void main(){
gl_Position = vec4(-aPos.x + HorizontalOffset, aPos.yz , 1.0);
ourColor = aColor;
ourPosition = gl_Position;
}