16 lines
301 B
GLSL
16 lines
301 B
GLSL
#version 460 core
|
|
layout (location=0) in vec3 aPos;
|
|
layout (location=1) in vec3 aColor;
|
|
|
|
uniform float HorizontalOffset;
|
|
|
|
out vec3 ourColor;
|
|
out vec4 ourPosition;
|
|
|
|
void main(){
|
|
|
|
gl_Position = vec4(-aPos.x + HorizontalOffset, aPos.yz , 1.0);
|
|
ourColor = aColor;
|
|
ourPosition = gl_Position;
|
|
}
|