16 lines
301 B
Plaintext
16 lines
301 B
Plaintext
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#version 460 core
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layout (location=0) in vec3 aPos;
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layout (location=1) in vec3 aColor;
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uniform float HorizontalOffset;
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out vec3 ourColor;
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out vec4 ourPosition;
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void main(){
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gl_Position = vec4(-aPos.x + HorizontalOffset, aPos.yz , 1.0);
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ourColor = aColor;
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ourPosition = gl_Position;
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}
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