#version 460 core layout (location=0) in vec3 aPos; layout (location=1) in vec3 aColor; uniform float HorizontalOffset; out vec3 ourColor; out vec4 ourPosition; void main(){ gl_Position = vec4(-aPos.x + HorizontalOffset, aPos.yz , 1.0); ourColor = aColor; ourPosition = gl_Position; }