YoggieEngine/premake5.lua
Nigel dab01f1541 Initial setup.
Correctly linking glfw and spdlog...
Linking could be improved by not needing the sandbox
application to also be linked with glfw
2022-04-20 21:40:35 +02:00

79 lines
1.1 KiB
Lua

workspace "BarinkEngine"
configurations { "Debug", "Test", "Release" }
language "C++"
cppdialect "C++17"
targetdir "./build/%{prj.name}/%{cfg.buildcfg}"
objdir "./intermediates/%{prj.name}/%{cfg.buildcfg}"
project "SandboxApplication"
kind "ConsoleApp"
buildmessage "Building BarinkEngineSandbox ..."
includedirs {
"./MyGraphicsEngine/include"
}
libdirs{
"./libs/spdlog-1.9.1/build"
}
links{
"spdlog",
"glfw3",
"X11",
"GL",
"GLU",
"pthread",
"dl",
"m",
"MyGraphicsEngine"
}
files {
"SandboxApplication/*.cpp"
}
project "MyGraphicsEngine"
kind "StaticLib"
buildmessage "Building MyGraphicsEngine ..."
includedirs {
"./libs/glfw-3.3.4/include",
"./libs/spdlog-1.9.1/include",
"./MyGraphicsEngine/include"
}
libdirs{
"./libs/spdlog-1.9.1/build"
}
links {
"libspdlog",
"glfw3",
"X11",
"GL",
"GLU",
"pthread",
"dl",
"m"
}
files {"MyGraphicsEngine/*.cpp"}
filter "configurations:Debug"
defines {"DEBUG"}
symbols "On"
filter "configurations:Release"
defines {"NDEBUG"}
optimize "On"