Moving away from using the pure ENTT library types and starting to use my own
13 lines
423 B
C++
13 lines
423 B
C++
#include "SceneExplorer.h"
|
|
|
|
void SceneExplorer::Draw()
|
|
{
|
|
scene.getReg().each([&](entt::entity enttNumber) {
|
|
YoggieEngine::Entity entity = YoggieEngine::Entity(enttNumber, &scene);
|
|
auto id = entity.GetComponent<YoggieEngine::IdentifierComponent>();
|
|
|
|
if (ImGui::Selectable(id.name.c_str(), entity == selected)) {
|
|
selected = YoggieEngine::Entity(enttNumber, &scene);
|
|
}
|
|
});
|
|
} |