#include "SceneExplorer.h" void SceneExplorer::Draw() { scene.getReg().each([&](entt::entity enttNumber) { YoggieEngine::Entity entity = YoggieEngine::Entity(enttNumber, &scene); auto id = entity.GetComponent(); if (ImGui::Selectable(id.name.c_str(), entity == selected)) { selected = YoggieEngine::Entity(enttNumber, &scene); } }); }