Nigel Barink
9165e30d0e
* Using import library assimp to incorrectly load a cube.obj * Using a temporary Renderable class as a placeholder for all data needed to render the mesh. * Vertex Array abstraction added
990 B
990 B
Project Planning
NOTE: Fairly detailed planning
Setup build system
Link with GLFW
Basic Window
Basic Triangle rendering
Basic IMGui
Basic Textures
Link GLEW or GLAD
Work on basic logging
Input handling
More shader work
Load FBX model files
Basic Physics
Running LUA
Lua Scripting
To far in the future
Resources
https://renderdoc.org/ https://api.projectchrono.org/tutorial_table_of_content_chrono.html