Nigel Barink
9165e30d0e
* Using import library assimp to incorrectly load a cube.obj * Using a temporary Renderable class as a placeholder for all data needed to render the mesh. * Vertex Array abstraction added
12 lines
140 B
C++
12 lines
140 B
C++
#pragma once
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#include <string>
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class EditorWindow {
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protected:
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std::string WindowTitle;
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public:
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virtual void Show() = 0;
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}; |