Nigel Barink
9165e30d0e
* Using import library assimp to incorrectly load a cube.obj * Using a temporary Renderable class as a placeholder for all data needed to render the mesh. * Vertex Array abstraction added |
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.. | ||
include | ||
shaders | ||
Buffer.cpp | ||
Camera.cpp | ||
ModelImporter.cpp | ||
Shader.cpp | ||
VertexArray.cpp | ||
window.cpp |