YoggieEngine/TODO.md
Nigel 168b936945 Created a basic shader object and window object
Using GLAD to load OpenGL/Vulkan extensions
2022-04-22 22:37:38 +02:00

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# Project Planning
**NOTE:** __Fairly detailed planning__
<input type="checkbox" checked></input> Setup build system \
<input type="checkbox" checked></input> Link with GLFW \
<input type="checkbox" checked></input> Basic Window \
<input type="checkbox"></input> Basic Triangle rendering \
<input type="checkbox"></input> Basic Textures \
<input type="checkbox"></input> Link GLEW \
<input type="checkbox"></input> Work on basic logging \
<input type="checkbox"></input> Input handling \
<input type="checkbox"></input> More shader work \
<input type="checkbox"></input> Load FBX model files \
<input type="checkbox"></input> Basic Physics \
<input type="checkbox"></input> To far in the future
## Resources
https://renderdoc.org/