YoggieEngine/BarinkEngine/graphics/shaders/vertex.shader
Nigel Barink 16b61986a1 Adding textures capabilities
* Added Texures to the two sample cubes
* Modified mesh structure
	- mesh now contains indices and vertices
	- Vertices contain vertices and uv's (later on they will also
	contain normals)

Solution definitely not perfect and needs improvement.
2022-06-05 01:44:54 +02:00

15 lines
252 B
GLSL

#version 440 core
in layout(location=0) vec3 aPos;
in layout(location=1) vec2 uv;
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
out vec2 TexCoord;
void main() {
TexCoord = uv;
gl_Position = P * V * M * vec4(aPos.x, aPos.y, aPos.z, 1.0);
}